Stellaris

Stellaris

[2.1] Stellar Expansion - FTL Enhanced
Ergebnisse 1–10 von 16
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Update: 22. Mai 2018 um 21:02

2018-05-22
Minor little hotfix.

Update: 22. Mai 2018 um 14:38

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Update: 25. Feb. 2018 um 15:20

Initial Upload

Update: 25. Feb. 2018 um 7:30

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Update: 11. Dez. 2017 um 19:01

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Update: 21. Sep. 2017 um 8:14

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Update: 17. Jun. 2017 um 10:05

Initial Upload

Update: 15. Jun. 2017 um 17:49

Initial Upload

Update: 21. Mai 2017 um 20:49

2017-05-21:

Updated Russian localization.

Update: 18. Mai 2017 um 16:59

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown