Stellaris
[2.1] Stellar Expansion - FTL Enhanced
16개 중 1~10개 표시 중
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업데이트: 2018년 5월 22일 @ 오후 9시 02분

2018-05-22
Minor little hotfix.

업데이트: 2018년 5월 22일 @ 오후 2시 38분

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

업데이트: 2018년 2월 25일 @ 오후 3시 20분

Initial Upload

업데이트: 2018년 2월 25일 @ 오전 7시 30분

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

업데이트: 2017년 12월 11일 @ 오후 7시 01분

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

업데이트: 2017년 9월 21일 @ 오전 8시 14분

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

업데이트: 2017년 6월 17일 @ 오전 10시 05분

Initial Upload

업데이트: 2017년 6월 15일 @ 오후 5시 49분

Initial Upload

업데이트: 2017년 5월 21일 @ 오후 8시 49분

2017-05-21:

Updated Russian localization.

업데이트: 2017년 5월 18일 @ 오후 4시 59분

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown