Don't Starve Together
Increase Animals + Setpieces
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Обновление: 20 июл. 2019 г. в 22:48

hotfix

Обновление: 20 июл. 2019 г. в 22:06

- removed clockwork setting. A game update broke this setting, even if you set 0.1% everyhting is full of them. I'm unable to find out why this happens, it makes no sense...

- added Rock Lobsters, recommed to be added to Rocky Terrain, disabled by default. This mod still does not affect caves, but with this you can add RockLobsters to the overworld.

Обновление: 1 янв. 2018 г. в 13:45

- bishop to knight ratio is 25% to 75% now, so less bishops.

Обновление: 1 янв. 2018 г. в 13:02

- fixed a typo in modinfo,
- added LightningBluffOasis room to default desert, cause the "BGLightningBluff" room does not exist always.

Обновление: 1 янв. 2018 г. в 12:46

- Added Desert area

- Added Fireflies

- When "Clockworks" chosen, will now spawn both, bishop and knights, not only one.

Обновление: 7 июн. 2017 г. в 11:16

Recent game update removed the "skullchests" I used to replace the pandoras chests recently...
So now the pigguards are gaurding normal chests.

Обновление: 13 апр. 2017 г. в 21:02

Обновление: 13 апр. 2017 г. в 20:54

Replaced "ornate chests" with Skull chests.
Because with A New Reign update, ornate chests are indestructible and refill with runis resett.

Обновление: 13 дек. 2016 г. в 7:49

Added setting for catcoons.

Обновление: 13 дек. 2016 г. в 7:18

Added "Random" option, disabled by default.

If you enable the radom option for animals, the number of some randomly chosen animals will be increased at their natural area.