Don't Starve Together

Don't Starve Together

Increase Animals + Setpieces
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Aggiornamento: 20 lug 2019, 22:48

hotfix

Aggiornamento: 20 lug 2019, 22:06

- removed clockwork setting. A game update broke this setting, even if you set 0.1% everyhting is full of them. I'm unable to find out why this happens, it makes no sense...

- added Rock Lobsters, recommed to be added to Rocky Terrain, disabled by default. This mod still does not affect caves, but with this you can add RockLobsters to the overworld.

Aggiornamento: 1 gen 2018, 13:45

- bishop to knight ratio is 25% to 75% now, so less bishops.

Aggiornamento: 1 gen 2018, 13:02

- fixed a typo in modinfo,
- added LightningBluffOasis room to default desert, cause the "BGLightningBluff" room does not exist always.

Aggiornamento: 1 gen 2018, 12:46

- Added Desert area

- Added Fireflies

- When "Clockworks" chosen, will now spawn both, bishop and knights, not only one.

Aggiornamento: 7 giu 2017, 11:16

Recent game update removed the "skullchests" I used to replace the pandoras chests recently...
So now the pigguards are gaurding normal chests.

Aggiornamento: 13 apr 2017, 21:02

Aggiornamento: 13 apr 2017, 20:54

Replaced "ornate chests" with Skull chests.
Because with A New Reign update, ornate chests are indestructible and refill with runis resett.

Aggiornamento: 13 dic 2016, 7:49

Added setting for catcoons.

Aggiornamento: 13 dic 2016, 7:18

Added "Random" option, disabled by default.

If you enable the radom option for animals, the number of some randomly chosen animals will be increased at their natural area.