Don't Starve Together

Don't Starve Together

Increase Animals + Setpieces
Ergebnisse 1–10 von 20
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Update: 20. Jul. 2019 um 22:48

hotfix

Update: 20. Jul. 2019 um 22:06

- removed clockwork setting. A game update broke this setting, even if you set 0.1% everyhting is full of them. I'm unable to find out why this happens, it makes no sense...

- added Rock Lobsters, recommed to be added to Rocky Terrain, disabled by default. This mod still does not affect caves, but with this you can add RockLobsters to the overworld.

Update: 1. Jan. 2018 um 13:45

- bishop to knight ratio is 25% to 75% now, so less bishops.

Update: 1. Jan. 2018 um 13:02

- fixed a typo in modinfo,
- added LightningBluffOasis room to default desert, cause the "BGLightningBluff" room does not exist always.

Update: 1. Jan. 2018 um 12:46

- Added Desert area

- Added Fireflies

- When "Clockworks" chosen, will now spawn both, bishop and knights, not only one.

Update: 7. Jun. 2017 um 11:16

Recent game update removed the "skullchests" I used to replace the pandoras chests recently...
So now the pigguards are gaurding normal chests.

Update: 13. Apr. 2017 um 21:02

Update: 13. Apr. 2017 um 20:54

Replaced "ornate chests" with Skull chests.
Because with A New Reign update, ornate chests are indestructible and refill with runis resett.

Update: 13. Dez. 2016 um 7:49

Added setting for catcoons.

Update: 13. Dez. 2016 um 7:18

Added "Random" option, disabled by default.

If you enable the radom option for animals, the number of some randomly chosen animals will be increased at their natural area.