Don't Starve Together

Don't Starve Together

Increase Animals + Setpieces
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Actualización: 20 JUL 2019 a las 10:48 p. m.

hotfix

Actualización: 20 JUL 2019 a las 10:06 p. m.

- removed clockwork setting. A game update broke this setting, even if you set 0.1% everyhting is full of them. I'm unable to find out why this happens, it makes no sense...

- added Rock Lobsters, recommed to be added to Rocky Terrain, disabled by default. This mod still does not affect caves, but with this you can add RockLobsters to the overworld.

Actualización: 1 ENE 2018 a las 1:45 p. m.

- bishop to knight ratio is 25% to 75% now, so less bishops.

Actualización: 1 ENE 2018 a las 1:02 p. m.

- fixed a typo in modinfo,
- added LightningBluffOasis room to default desert, cause the "BGLightningBluff" room does not exist always.

Actualización: 1 ENE 2018 a las 12:46 p. m.

- Added Desert area

- Added Fireflies

- When "Clockworks" chosen, will now spawn both, bishop and knights, not only one.

Actualización: 7 JUN 2017 a las 11:16 a. m.

Recent game update removed the "skullchests" I used to replace the pandoras chests recently...
So now the pigguards are gaurding normal chests.

Actualización: 13 ABR 2017 a las 9:02 p. m.

Actualización: 13 ABR 2017 a las 8:54 p. m.

Replaced "ornate chests" with Skull chests.
Because with A New Reign update, ornate chests are indestructible and refill with runis resett.

Actualización: 13 DIC 2016 a las 7:49 a. m.

Added setting for catcoons.

Actualización: 13 DIC 2016 a las 7:18 a. m.

Added "Random" option, disabled by default.

If you enable the radom option for animals, the number of some randomly chosen animals will be increased at their natural area.