Don't Starve Together

Don't Starve Together

Teleportato / Wooden Thing / Worldjump
Showing 51-60 of 71 entries
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Update: 15 Nov, 2016 @ 7:18am

Update: 15 Nov, 2016 @ 6:47am

Stuff like inventory and so on from the last player previously overwrote the stuff from the other players at worldjump, so everyone got the same stuff. Now it should be fixed.

Update: 26 Oct, 2016 @ 4:41pm

Removed Rooks from the "teleportato completed" spawn, so ancient station will not be destroyed by them.

Update: 24 Oct, 2016 @ 3:41pm

- fixed bug for WX78 not able to do the worldjump.

Update: 18 Oct, 2016 @ 12:21pm

- added option to set the number of items from inventory transfered for each player.
Default is "everything".

Update: 16 Oct, 2016 @ 11:09am

- added Saving of playerstuff when they leave game or entering caves. -> When a Worldjump is done while they are offline or in caves, they will get the last saved stuff when joining the new world. Thanks to Nog for idea and help testing. And thanks to DarkXero for the code checking if cave is entered.

- if "age" is saved, also the level of WX-78 is saved now.

- Added compatibility to adventure mod I'm working on.

Update: 16 Sep, 2016 @ 6:56pm

- small fix for checking the total player number on both worlds (thanks CarlZalph and DarkXero for help)

Update: 11 Sep, 2016 @ 5:55pm

Fixed transfering of stuff.
I messed sth up the last update, sry ^^

If you do the worldjump without Teleportato, but with the DoJump() function, you can now define what to keep:
DoJump(keepAge,keepInventory,keepRecipes)
So calling DoJump(true,true,false) will transfer everything except the recipes.
Calling the function without any arguments will transfer everything.

Update: 11 Sep, 2016 @ 8:56am

I added the option "DS-like" to the top of the settings.
If you enable this, you disable all my options for more enemies, thulecite, ancient station, stats regeneration and chests.
Also the ring will be surrounded by evil flowers instead of obelisks.
You can still set the world generation settings.

Update: 10 Sep, 2016 @ 7:00pm

Thx to DarkXero I added I think the best Placing Method possible! :)
It is also default now, but it may be good if you check the settings. Scroll down to the bottom and make sure that the placing style is "IgBar+New".

That way the parts are not placed at other setpieces, so not directly at portal or pigking.
And if worldgereration fails to place the parts (which can happen rarely), the world will directly generate again.