Don't Starve Together

Don't Starve Together

Teleportato / Wooden Thing / Worldjump
385 Comments
MathiusXII 15 Sep @ 7:29pm 
Oh, huh. not sure how I missed that. thanks
Serp  [author] 15 Sep @ 12:24pm 
@MathiusXII: that setting already exists, its the last one
MathiusXII 13 Sep @ 1:13pm 
Could you add an option to prevent the set pieces from spawning on the moon island?
Serp  [author] 23 Aug @ 7:22pm 
@tac: a new world would be a new mod with my mod as dependency.
if you need to write me more text you can eg. do so at the Klei DST Forum
tac 22 Aug @ 3:25pm 
@Serp
I've been doing some digging of my own, so I might have a rough idea how to get things to work. I don't know if I can fit it all into a comment though. In the future, I may just try and contribute to this mod, if it's allowed.
Serp  [author] 20 Aug @ 2:22pm 
@tac:
Island Adventrure is alot more than just another world. And I dont know how they coded the worldgeneration. But in theory it can be possible, although it my "API" might not have enough features to support all the new things.
But anyone who want to try can take a look at the tutorial I wrote and the one mod which already added a new world for adventure mode: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=929742407
tac 15 Aug @ 9:27am 
I noticed you created an API for adding other worlds to the teleportato mod. Do you think it's possible for that to be done with Island Adventures? Not asking for you to do it directly (I'll probably end up doing it), just wondering if that's the purpose behind it.
Serp  [author] 1 Feb @ 2:52am 
@Pandoranoss: does not sound right to me, that you have to search for something (rod) to be able to better find the other parts ? This way you most likely already found all parts. So only good option would be to spawn at next to the spawn-portal ..
Hm, my suggestion would be to change optionally change the recipe of the rod, so you can craft it at beginning, if this helps. There was a mod for this, but it seems it was deleted =/: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1147289400
Pandoranoss 31 Jan @ 4:31pm 
I know it meybe wouldn't make sense, but would you ever add the devining rod socket from adventure mode? meybe as something that could have the rod socketed and placed somewhere on the map like the rest of the things, giving an option to aquire the devining rod without needing to craft it
Machine_Spirit_26 19 Dec, 2024 @ 8:10am 
It's perfect. I was looking for exactly this mod, thank you. Maybe add an option to put some endgame item like "Masque" or "Dreadstone", to activate teleportator?
GreatGonzales 24 Aug, 2024 @ 2:59pm 
Looks like what I was trying to find, thanks!
Serp  [author] 24 Aug, 2024 @ 2:10pm 
@GreatGonzales: Did not test it, but maybe this mod is what you are looking for? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2230181360 ("Do Your Map")
GreatGonzales 23 Aug, 2024 @ 7:13pm 
Is there a way to use this mod just for creating multiple islands without having the teleportato, or is there a mod that does that?
Serp  [author] 28 Jun, 2024 @ 10:12am 
@onionic tha hedhag (oregynal): I don't know what is incompatible and don't know that exactly you mean. Currently I also do not mod DST, but if you or someone else is able to write the code, I can update this mod.
onionic tha hedhag (oregynal) 27 Jun, 2024 @ 1:01am 
will this mod ever get proper compatibility with island adventures? thematics and all, the wooden thing being the wooden platform thing and all the other things it adds
Qua_xor 4 Jan, 2024 @ 4:17am 
basically if you wanna regenerate a world in singleplayer without losing your stuff
Serp  [author] 7 Nov, 2023 @ 12:13pm 
@dubious little creature there is an island modsetting. and you can combine it with my adventure mod.
dubious little creature 7 Nov, 2023 @ 6:53am 
can this mod regenerate the world into an island adventures one? i wanna be able to hop into a shipwrecked world after beating a normal world so i can do an "all bosses" sorta playthrough
QOMRADEQUEER 13 Sep, 2023 @ 10:32am 
No worries! I'll test it out (eventually) then and let you know what happens.

Thanks for the reply!
Serp  [author] 13 Sep, 2023 @ 3:33am 
@QOMRADEQUEER:
unfortunately I have no clue =/ maybe test it, but if it does not work, I'm unable to change it, unless someone else writes the code for it.
QOMRADEQUEER 12 Sep, 2023 @ 7:36pm 
Would this function properly on dedicated servers with Island Adventures and multiple shards? Would the IA/Volcano shard regenerate as well, or only the forest/cave shards?
Serp  [author] 29 Jun, 2023 @ 2:27am 
@Sage:
you mean the teleportato parts? Yes this is important for servers with multiple players. They are dropped when leaving the game, so other players on the server are still able to complete the teleportato. This eg. also happens with the chester-eyebone.
Sage 28 Jun, 2023 @ 8:04pm 
when i rejoin the game, any set pieces in my inventory drop on the floor
Serp  [author] 3 May, 2023 @ 10:04am 
@Trololo56: then you should fix your steam.

But here you can download it too:
https://github.com/Serpens66/DST-Teleportato-Mod
Trololo56 3 May, 2023 @ 8:34am 
Please create an alternative somewhere so that you can download the zip.
because steam itself does not install for some reason most mods just make them inactive
Serp  [author] 1 Apr, 2023 @ 7:47am 
@3242394814:ah.. of course this means the container of woby will be empty...but I think it is by far too complicated to make it work..
Serp  [author] 1 Apr, 2023 @ 7:42am 
@3242394814: thanks, fixed by not saving woby and simply spawn him new in the new world.

In case there are other crashes when loading the new world with the same character again and I don't fix it in time, you can always try to disable the modsetting "Save Everything else" and try again.
冰冰羊 31 Mar, 2023 @ 11:03pm 
Hello, I need to feedback a bug.
Worldjump when Walter's Woby is in a larger state will cause the game to crash. I hope it can be repaired :steamsad:
Yeth 26 Mar, 2023 @ 5:45am 
oh okay
Serp  [author] 25 Mar, 2023 @ 5:17pm 
@Yeth: what do you mean? There is a setting for not spawning on the moon island.
If you are using the variate world-settings to generate even more islands, I don't think it is a good idea to not have them spawn on these islands, otherwise you would have all parts on your possibly small start island ?!
Yeth 25 Mar, 2023 @ 12:56pm 
is it possible to stop the teleportato pieces from spawning on islands in the ocean? thanks!
각자 20 Dec, 2022 @ 3:42pm 
May be klei forum?
Serp  [author] 20 Dec, 2022 @ 6:03am 
@동각자: Besides the modinfo.lua (mod configs) there is not much text in this mod.
The only other text are the announcements eg. when the teleportato is activated. They are currently directly in modmain.lua (search for "TheNet:Announce" and translate the string of it).

After I got the translation, I still don't know how to add it... Maybe you find a tutorial or so somewhere how to add translations to DST mods?
각자 20 Dec, 2022 @ 3:50am 
I'm not sure, but maybe you could just give me a string of files like your mod entity or mod setting description in a txt file.
Serp  [author] 20 Dec, 2022 @ 1:20am 
@동각자 : I don't know how to add translation to the mod.
Tell me and I can add your translation to the mod.
각자 19 Dec, 2022 @ 3:59am 
Hello I would like to translate this mod into Korean, could you please allow me to do so?
Serp  [author] 1 Sep, 2022 @ 1:54pm 
raw fish eater:
TheWorld.components.worldjump:DoJump()
kug 31 Aug, 2022 @ 7:47pm 
what's the console command to manually execute a worldjump?
really legendarier Sage 26 Jul, 2022 @ 7:41pm 
wait if we get the shipwrecked mod with this you get an overpowered game
Serp  [author] 21 Jul, 2022 @ 10:43am 
"variate worlds" now variates much more, especially worldsettings.
Also try my new mod "More Worldsettings" to have even more variation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2838382897
Greystar 16 Jul, 2022 @ 9:12am 
Thanks for that info.
Serp  [author] 16 Jul, 2022 @ 4:01am 
@Greystar: I have absolutely no clue why they don't work together, I even looked through all code of both mods and can not find any reason for incompatibility.

But adding a priority to the starter base mods modinfo.lua file, eg "priority = 9999", solves it it seems.
Greystar 15 Jul, 2022 @ 1:30pm 
I think your mod might conflict with the Starter Base mod (which is really out dated, but does work if I run it on a new game with only that mod activated). Is there any way you could add it either as an option onto your mod, or possibly explain how I can make that mod work with your mod?
Robin Killer Croc 7 Jun, 2022 @ 12:40pm 
i did a bit further testing and concluded that with moon island on it just doesn't work . with moon island disabled sometimes it works .
Serp  [author] 7 Jun, 2022 @ 10:19am 
@SEXERMAN69:
yes, setting "variate islands" to "all" often fails to generate the world (endless trying), because the world generation code can not handle it very well if everything is an island. So better set it to the secnd highest value, this should work.
Robin Killer Croc 6 Jun, 2022 @ 1:50pm 
i tried it standalone with caves but atleast with the "just caves" and variate islands all it doesn't work
Serp  [author] 6 May, 2022 @ 2:04am 
@blahpers: thanks. I also don't maintain all of my mods. But I usually write at top of description or discussion if something is known to not work or is not updated anymore.
molligru 5 May, 2022 @ 11:32am 
For folks on the fence about trying this mod: I just tried this out on our DST server and unlike a lot of other complex older mods this one still works. Props to Serp for maintaining the mod for so long!

(Makes me feel a little bad about not maintaining my one tiny mod--guess I'd better dust off my modding environment and fix that!)
Kova 30 Apr, 2022 @ 3:01am 
Thank you a lot!
Serp  [author] 29 Apr, 2022 @ 2:13pm 
@Kova: Should be fixed and the code was improved to properly carry over all character specific stuff for all characters (including the new system from wx-78).

I tested it, but still there might be bugs left, causing crash on worldjumping. If this happens please provide a crashlog and which character you played/chose next.