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if you need to write me more text you can eg. do so at the Klei DST Forum
I've been doing some digging of my own, so I might have a rough idea how to get things to work. I don't know if I can fit it all into a comment though. In the future, I may just try and contribute to this mod, if it's allowed.
Island Adventrure is alot more than just another world. And I dont know how they coded the worldgeneration. But in theory it can be possible, although it my "API" might not have enough features to support all the new things.
But anyone who want to try can take a look at the tutorial I wrote and the one mod which already added a new world for adventure mode: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=929742407
Hm, my suggestion would be to change optionally change the recipe of the rod, so you can craft it at beginning, if this helps. There was a mod for this, but it seems it was deleted =/: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1147289400
Thanks for the reply!
unfortunately I have no clue =/ maybe test it, but if it does not work, I'm unable to change it, unless someone else writes the code for it.
you mean the teleportato parts? Yes this is important for servers with multiple players. They are dropped when leaving the game, so other players on the server are still able to complete the teleportato. This eg. also happens with the chester-eyebone.
But here you can download it too:
https://github.com/Serpens66/DST-Teleportato-Mod
because steam itself does not install for some reason most mods just make them inactive
In case there are other crashes when loading the new world with the same character again and I don't fix it in time, you can always try to disable the modsetting "Save Everything else" and try again.
Worldjump when Walter's Woby is in a larger state will cause the game to crash. I hope it can be repaired
If you are using the variate world-settings to generate even more islands, I don't think it is a good idea to not have them spawn on these islands, otherwise you would have all parts on your possibly small start island ?!
The only other text are the announcements eg. when the teleportato is activated. They are currently directly in modmain.lua (search for "TheNet:Announce" and translate the string of it).
After I got the translation, I still don't know how to add it... Maybe you find a tutorial or so somewhere how to add translations to DST mods?
Tell me and I can add your translation to the mod.
TheWorld.components.worldjump:DoJump()
Also try my new mod "More Worldsettings" to have even more variation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2838382897
But adding a priority to the starter base mods modinfo.lua file, eg "priority = 9999", solves it it seems.
yes, setting "variate islands" to "all" often fails to generate the world (endless trying), because the world generation code can not handle it very well if everything is an island. So better set it to the secnd highest value, this should work.
(Makes me feel a little bad about not maintaining my one tiny mod--guess I'd better dust off my modding environment and fix that!)
I tested it, but still there might be bugs left, causing crash on worldjumping. If this happens please provide a crashlog and which character you played/chose next.