Don't Starve Together

Don't Starve Together

Teleportato / Wooden Thing / Worldjump
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Update: 16 Apr, 2021 @ 3:54am

- fixed a crash when variate world setting was disabled (forgot a true check in the new code from latest update)

Update: 14 Apr, 2021 @ 1:57am

made compatible to QoL game update.
Now day/seasonlength and other worldsettings should again work as intended.

Positive sideeffect:
If you don't like the worldsetting set by this mod, you can change most of them on the worldscreen after creation of the world.


This took me and penguin0616 over 50 hours, because the game update made the settings at world generations not easy accesable (outside of accessable lua). Thanks penguin0616 for finding a workaround.

Update: 1 Mar, 2021 @ 10:09am

added "variate world" option "just islands", to allow random island generation (and specialevent) setting to work without variating seasons and other stuff.

Update: 12 Feb, 2021 @ 11:45am

On the option "Both" (for teleportato-parts locations), no ememies spawned in caves around the parts. This is fixed now.

Update: 14 Oct, 2020 @ 10:11am

fixed a very rare crash, when completing the teleportato (was a bug on my side, but was never triggerd. Another mod triggered it)

Update: 17 Sep, 2020 @ 7:31am

Added ISLANDS!
The variate World setting now also includes how many islands you want to generate (see last picture)

Improved difficulty settings:
Removed the possible value of "never" for some mandatory stuff, like rocks on harder difficulty. Because with no rocks it is not "very hard" it is impossible.

Update: 5 Sep, 2020 @ 12:27pm

Added new options for "variate world" setting!

1) In the first setting you can choose a preset for difficulty of the randomly generated world:
Off, mixed, easy, medium, hard, very hard. (previous it was always "mixed")

2) Define if annoying settings like wildfire,frograin,disease,petrification,deerclops and antlion-tribute should be variated, or if they alawys should stay at your own chosen setting.

3) Set chance for a random special event. Disabled by default.

Update: 22 Jun, 2020 @ 12:49am

- A crash when teleporting while someone dies/died should be fixed.
- minor code improvement for skin-save code (without that code skins are not saved for worldjumps)

Update: 18 Nov, 2019 @ 9:23am

Added support for other mods -> they now can save/load their custom data when worldjumping, to perserve the data after a new world was generated.
See example code here:
https://forums.kleientertainment.com/forums/topic/111396-tutorial-adventure-add-your-own-worlds/?do=findComment&comment=1284556

Update: 2 Oct, 2019 @ 6:08pm

Only for adventure users:

Improved the code to choose worlds:
- Made sure every world is only loaded once per runthrough and every chapter gets his world (like it is intended)

This will only affect newly started adventures.
You can see in your logfile the chosen worlds for your current adventure, search for:
Adventure Mod: The Following worlds will load:
It may be, that due to the old bad code, one or more worlds will load more than once, although it is unlikely.