Don't Starve Together

Don't Starve Together

Teleportato / Wooden Thing / Worldjump
Showing 11-20 of 71 entries
< 1  2  3  4 ... 8 >
Update: 1 Aug, 2022 @ 7:48pm

Added a new modsetting "Save Everything else", that was previously included in "Save Age". (29. Apr. um 23:09)
It is enabled by default and will transfer on worldjump everything that is saved on your character and not mentioned in other modsettings already.
For example the beard of wilson or data from wx78 or any other data, also from modcharacters.
Most of the time this is great, but some chracters, espeically from mods, may cause problems if it loads all of the old data in a new world, therefore you can disable this setting now.
-
This was also the reason wh the maxwell-intro from adventure mod did not play on next world anymore, because it loaded "already played intro". The relevant component is now never save/loaded on worldjump.

Update: 23 Jul, 2022 @ 10:58am

- added support for my "More Worldsettings" mod Farm Grow Time.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2838382897

Update: 22 Jul, 2022 @ 12:20pm

- fixed "variate special event" modsetting. In theory the game allows several events to be active at the same time now. But the mod will still only enable one of the events.
- Added cave worldsettings variation

Update: 21 Jul, 2022 @ 9:36am

- made compatible with my new mod "More Worldsettings": https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2838382897 ("variate world can variate the new settings)

Update: 19 Jul, 2022 @ 7:49am

Added more variety to the "Variate World" setting.
- Now this setting also changes most of the "new" worldsettings (the ones that were addded by devs in February 2021).
- It also variates settings added by other mods, as long as they are added into the animals/monsters or Ressouces category. For other settings I would need to add new code. (I will release a new mod which adds more worldsettings soon)
- lightning setting will never be on "always" even on hard settings, because this is unplayable.
- diviningrod is now craftable without any science/magic machine and also be found in the magic category.

Update: 16 Jul, 2022 @ 8:38am

hotfix

Update: 16 Jul, 2022 @ 8:32am

tried to improve world generation time when using "generate islands" setting.
The problem is that the world generation code from the game is not very good and when there are many islands the placement of the terrariumchest and especially of the new monkeyisland fails very often.
-
When islands are enabled, the terrariumchest is no longer required, but will be placed from the mod at a random location (if it is not disabled in worldsettings). This already speeds up the world generation with islands.
-
I also tried some other changes to the setpieces (like MonkeyIsland) and it feels like an improvement, but may also be just luck that sometimes the world generation is fast (the world generation code is like bruteforcing, just try it with some random stuff again and again, until everything that is required is there ..)
-
All in all it should be better then previously now, but having the island generation on "small" or "medium" also loads much faster than "many" or "all"

Update: 29 Apr, 2022 @ 2:09pm

- fixed crash when worldjumping with wx-78
- rewrote some of the save/load code for worldjump -> now all characters should transfer nearly everything to the next world if you pick this character again and "save age" is enabeld. Like: beard, temperature, moisture, charges, modules and so on.

Update: 28 Apr, 2021 @ 9:08am

- added 3 days and 5 days option to season lenghts worldsettings. Used by adventure mod in cold reception world.

Update: 28 Apr, 2021 @ 9:05am