XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Actualización: 24 MAY 2017 a las 18:22

Additional SPARK repair slots will now be added to in-progress campaigns.

Actualización: 24 MAY 2017 a las 18:14

Added two more SPARK repair slots to Engineering.

Actualización: 21 MAY 2017 a las 16:18

Fixed bug that would prevent veteran SPARKs from being rebuilt in missions where you carried friendly, but not hostile corpses back to base automatically on a mission success. (LW2's Network Tower missions would fall under this.)

Also allowed SPARKs to be carryable if Maluco's Extract Corpses mod is installed.

Actualización: 14 MAY 2017 a las 22:24

Metal Over Flesh upgrades will now apply to custom SPARK-like units

Actualización: 20 ABR 2017 a las 12:17

Nanoweave Plate works from -bountygiver-'s version, which has a defending damage modifier in addition to the armour addition (so it would work on the turn the SPARK got shot, not just afterwards.)

The latest update changes things so this effect will not kick in if it would cause the SPARK to be healed by damage, nor will it kick in if you're stacking the upgrade with the Damage Control perk.

Actualización: 4 MAR 2017 a las 20:23

SPARK Corpses should now be recovered from any mission where you auto-recover corpses from.

Actualización: 29 ENE 2017 a las 8:39

Buffed Berserker Gauntlet to be on par with other techs.

Actualización: 23 ENE 2017 a las 7:36

Nerfed corpse requirements for SPARK techs in Long War 2.

Actualización: 21 ENE 2017 a las 8:08

Techs and items should now work with LW2.

Actualización: 21 ENE 2017 a las 8:07