XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Actualización: 11 JUL 2016 a las 18:58

Gave Rebuild SPARK its proper time instead of the placeholder value I gave it.

Actualización: 11 JUL 2016 a las 18:50

Damaged SPARK Chassis (SPARK corpses) now have proper localization text.

Actualización: 11 JUL 2016 a las 18:47

Suppression for SPARKs should now properly require the tech. Added Rebuild Spark tech to rebuild broken down SPARKs without spending the costs of a brand new SPARK. (Requires the corpse of a SPARK that has fallen in combat.)

Actualización: 10 JUL 2016 a las 17:39

Suppression should now consume all actions even if Overdrive is active. It should also be using the tech requirement as far as I can tell.

Actualización: 10 JUL 2016 a las 9:46

Self-repairing Nanomachines will actually appear in the Proving Grounds now.

Actualización: 9 JUL 2016 a las 21:45

Self-repairing Nanomachines perk is actually placed on SPARKs now.

Actualización: 9 JUL 2016 a las 21:41

Added in Self-repairing Nanomachines. Requiring the Archon autopsy, Archon corpses and supplies, researching this will give SPARKs reduced repair time, or if the damage they took was 2 HP or less (with default .ini values), no repair time at all.

Actualización: 8 JUL 2016 a las 22:22

Mod should now automatically add in its techs to any save that doesn't have them.

Actualización: 8 JUL 2016 a las 18:54

Automated Threat Assessment should really actually work now, thanks xylthixlm.

Actualización: 8 JUL 2016 a las 12:46

Automated Threat Assessment should actually work now, thanks Long War Studios