XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Update: 24 mei 2017 om 18:22

Additional SPARK repair slots will now be added to in-progress campaigns.

Update: 24 mei 2017 om 18:14

Added two more SPARK repair slots to Engineering.

Update: 21 mei 2017 om 16:18

Fixed bug that would prevent veteran SPARKs from being rebuilt in missions where you carried friendly, but not hostile corpses back to base automatically on a mission success. (LW2's Network Tower missions would fall under this.)

Also allowed SPARKs to be carryable if Maluco's Extract Corpses mod is installed.

Update: 14 mei 2017 om 22:24

Metal Over Flesh upgrades will now apply to custom SPARK-like units

Update: 20 apr 2017 om 12:17

Nanoweave Plate works from -bountygiver-'s version, which has a defending damage modifier in addition to the armour addition (so it would work on the turn the SPARK got shot, not just afterwards.)

The latest update changes things so this effect will not kick in if it would cause the SPARK to be healed by damage, nor will it kick in if you're stacking the upgrade with the Damage Control perk.

Update: 4 mrt 2017 om 20:23

SPARK Corpses should now be recovered from any mission where you auto-recover corpses from.

Update: 29 jan 2017 om 8:39

Buffed Berserker Gauntlet to be on par with other techs.

Update: 23 jan 2017 om 7:36

Nerfed corpse requirements for SPARK techs in Long War 2.

Update: 21 jan 2017 om 8:08

Techs and items should now work with LW2.

Update: 21 jan 2017 om 8:07