XCOM 2
Metal Over Flesh: Upgradeable SPARKs
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Actualización: 22 JUL 2016 a las 15:55

Long story short, broke initial achievement implementation for some stuff. They should be fully working now.

Actualización: 22 JUL 2016 a las 4:19

Actualización: 22 JUL 2016 a las 2:01

Actualización: 18 JUL 2016 a las 19:33

Optimized mod achievement system implementation

Actualización: 18 JUL 2016 a las 15:52

Implemented support for upcoming unofficial mod achievement system.

Actualización: 17 JUL 2016 a las 18:22

Buffed Shield Hardener by making it count as a utility item, will now also provide 1 shield point so it's usable as an emergency item for soldiers.

Actualización: 14 JUL 2016 a las 15:42

Actualización: 14 JUL 2016 a las 13:36

Fixed Shield Hardener working on units with no shields, making them invincible.

Actualización: 14 JUL 2016 a las 13:28

Added Utility Items derived from SPARK techs. These can be generally used by soldier or SPARK, though Shield Hardener has no benefit on soldiers unless you're using a mod that lets soldiers gain shields.

Mayhem should work with LWS's Area Suppression effect.

Actualización: 11 JUL 2016 a las 21:54

Suppression for SPARKs now actually require the proper tech researched before working.

Mayhem Protocol is no longer unlocked by SPARK Suppression.

Number of utility slots exposed in XComSPARKUpgrades.ini