XCOM 2
Chance To Miss
Showing 1-5 of 5 entries
Update: 10 Feb, 2016 @ 8:09am

There is some native code that pushes the float to the display, which does dumb things with values at or near zero. I can't change the native code, so sending a very small number close to zero which displays halfway decently instead, as a workaround
¯\_(ツ)_/¯

Update: 10 Feb, 2016 @ 12:45am

fixed bug with number not displaying in one area if chance to hit was greater than 100%

Update: 8 Feb, 2016 @ 10:49pm

Update: 8 Feb, 2016 @ 10:47pm

Update: 8 Feb, 2016 @ 10:45pm