XCOM 2
Chance To Miss
Se afișează 1-5 din 5 intrări
Actualizare: 10 febr. 2016 @ 8:09

There is some native code that pushes the float to the display, which does dumb things with values at or near zero. I can't change the native code, so sending a very small number close to zero which displays halfway decently instead, as a workaround
¯\_(ツ)_/¯

Actualizare: 10 febr. 2016 @ 0:45

fixed bug with number not displaying in one area if chance to hit was greater than 100%

Actualizare: 8 febr. 2016 @ 22:49

Actualizare: 8 febr. 2016 @ 22:47

Actualizare: 8 febr. 2016 @ 22:45