XCOM 2
Chance To Miss
Viser 1-5 af 5 forekomster
Opdatering: 10. feb. 2016 kl. 8:09

There is some native code that pushes the float to the display, which does dumb things with values at or near zero. I can't change the native code, so sending a very small number close to zero which displays halfway decently instead, as a workaround
¯\_(ツ)_/¯

Opdatering: 10. feb. 2016 kl. 0:45

fixed bug with number not displaying in one area if chance to hit was greater than 100%

Opdatering: 8. feb. 2016 kl. 22:49

Opdatering: 8. feb. 2016 kl. 22:47

Opdatering: 8. feb. 2016 kl. 22:45