Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Mostrando 51-60 de 69 aportaciones
< 1  2  3  4  5  6  7 >
Actualización: 24 SEP 2017 a las 6:35

Fixed mods not unloading for old saves.
Added worldmap modifying features.

Actualización: 23 AGO 2017 a las 8:57

Update, because for some reason stuff broke in the last update.

Actualización: 20 AGO 2017 a las 12:55

Added support for banter with a different number of agents than 2.
Custom stores can now define what type of overlay they have (fixes issues with Auxillary Server Terminals from Programs Extended)

Actualización: 2 JUN 2017 a las 5:28

An agent can now override certain values of an item they can carry. For example they can be configured to automatically install a certain augment.
Fixed a potential memory leak cause by cross banter.

Actualización: 1 JUN 2017 a las 5:57

The raw generation options are now passed to all load and unload functions. Useful for figuring out if a certain mod is enabled or not.

Actualización: 6 MAY 2017 a las 7:39

Mod load order is now consistent.
Safe loot table are now reset automatically.
Generation options can now be set to default to different values on different difficulties.
Campaign params and Campaign difficulty can be passed to custom apply and retrieve functions.

Actualización: 4 ABR 2017 a las 3:06

Custom hud objects now reload each time they load.

Actualización: 18 MAR 2017 a las 16:01

Fixed error with hud customization

Actualización: 17 MAR 2017 a las 14:02

Fixed crash when loading old saves with new mods installed.

Actualización: 23 FEB 2017 a las 2:38

Added ability to easily change hud elements (comes with room for up to 12 Incognita slots)