Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
Ergebnisse 51–60 von 69
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Update: 24. Sep. 2017 um 6:35

Fixed mods not unloading for old saves.
Added worldmap modifying features.

Update: 23. Aug. 2017 um 8:57

Update, because for some reason stuff broke in the last update.

Update: 20. Aug. 2017 um 12:55

Added support for banter with a different number of agents than 2.
Custom stores can now define what type of overlay they have (fixes issues with Auxillary Server Terminals from Programs Extended)

Update: 2. Juni 2017 um 5:28

An agent can now override certain values of an item they can carry. For example they can be configured to automatically install a certain augment.
Fixed a potential memory leak cause by cross banter.

Update: 1. Juni 2017 um 5:57

The raw generation options are now passed to all load and unload functions. Useful for figuring out if a certain mod is enabled or not.

Update: 6. Mai 2017 um 7:39

Mod load order is now consistent.
Safe loot table are now reset automatically.
Generation options can now be set to default to different values on different difficulties.
Campaign params and Campaign difficulty can be passed to custom apply and retrieve functions.

Update: 4. Apr. 2017 um 3:06

Custom hud objects now reload each time they load.

Update: 18. März 2017 um 16:01

Fixed error with hud customization

Update: 17. März 2017 um 14:02

Fixed crash when loading old saves with new mods installed.

Update: 23. Feb. 2017 um 2:38

Added ability to easily change hud elements (comes with room for up to 12 Incognita slots)