Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
21-30 van 69 items weergegeven
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Update: 4 feb 2022 om 13:22

Standardized the way addItemDef works. It now always checks if there's an item with the same id in stores.

Update: 21 jan 2022 om 11:28

Generation option masks now operate by value, rather than string.
Fixed that an inverted requirement only worked if set to nil instead of false.
For finer control over masks, you can replace the requirement field with the raw and passFunction fields in the masks and requirements tables respectively.
- raw, if set to true, causes the value of the option to be saved to the masks table, rather than a simple true/false.
- passFunction should be a function that takes the table of masks as a parameter and returns a boolean for whether the option should be shown.

Update: 14 jan 2022 om 5:02

Fixed modApi:addNewUIScreen

Update: 10 jan 2022 om 12:41

Added new functions for modifying hud elements to modApi: addNewUIScreen, insertUIElement, insertUIElementsAtPath, insertUIElements, modifyUIElement, and modifyUIElements. They unload automatically, so call them in load instead of init.
simdefs.SCREEN_CUSTOMS is now considered legacy code: It remains available but further use is discouraged.

Update: 7 jan 2022 om 5:14

Values for mainframe_iceBonus other than 1 are now supported.

Update: 12 dec 2021 om 8:16

Potential fix for non-steam versions of mod_manager.

Update: 16 nov 2021 om 9:35

Fixed that shop and compiler terminals didn't account for increased program slots when dragging instead of clicking.

Update: 16 nov 2021 om 1:43

On the generation options screen, changing enabled mods no longer resets other mods' options.
Fixed bug that added locked doors to laser panels. (Unverified, if you still get locked doors leading to an empty tile or into lasers, send me the savefile)

Update: 15 sep 2021 om 3:30

Calling pairs on itemdefs will now iterate over it alphabetically, to guarantee consistent order across mod reloads.
To achieve this effect on other tables, add them to the global ALPHABETICAL_PAIRS table.

Update: 10 jul 2021 om 4:39

Fixed crash when more than 12 programs were installed.
Fixed a vanilla bug, where some laser barriers could rarely replace doors with walls, making parts of the level inaccessible.