Audiosurf 2
clean_v1
Mostrando 1-8 de 8 aportaciones
Actualización: 7 FEB 2017 a las 15:14

- Changed the grid.
- Cleaned up the code.

Actualización: 7 OCT 2016 a las 15:55

Actualización: 18 FEB 2016 a las 5:31

Changed the puzzlematch shader to get rid of the flickering graphical bug on Yishai's suggestion.

Actualización: 12 FEB 2016 a las 15:39

Removed the zooming intro thing so the ship should no longer just appear on top of spikes as the song starts

Actualización: 12 ENE 2016 a las 15:47

Been a while, messed with a fair few things. Here are some that I remember:
- Removed block reflections.
- Rings now default to off.
- Camera no longer zooms at all.
- Probably changed the camera position at some point.
- Um. Might have messed with some shaders.

Actualización: 20 NOV 2015 a las 17:58

- Added the option to toggle rings on/off.
- Fixed an artefacting issue with the air debris around the track on hitting a power block.
- Removed block flashes upon hitting the player's grid.

Actualización: 16 NOV 2015 a las 17:12

-reduced the number of "stars" in the air around the track, they got a bit bright at some of the more intense sections of song I found.

- Made the full track length render in high graphics settings, using some of the fastest mods I was finding an issue where occasionally the track would become transparent but still reflect. It was very difficult to see. This fixed it.

Actualización: 9 NOV 2015 a las 17:00