Audiosurf 2

Audiosurf 2

clean_v1
Viser 1–8 av 8 bidrag
Oppdatering: 7. feb. 2017 @ 15.14

- Changed the grid.
- Cleaned up the code.

Oppdatering: 7. okt. 2016 @ 15.55

Oppdatering: 18. feb. 2016 @ 5.31

Changed the puzzlematch shader to get rid of the flickering graphical bug on Yishai's suggestion.

Oppdatering: 12. feb. 2016 @ 15.39

Removed the zooming intro thing so the ship should no longer just appear on top of spikes as the song starts

Oppdatering: 12. jan. 2016 @ 15.47

Been a while, messed with a fair few things. Here are some that I remember:
- Removed block reflections.
- Rings now default to off.
- Camera no longer zooms at all.
- Probably changed the camera position at some point.
- Um. Might have messed with some shaders.

Oppdatering: 20. nov. 2015 @ 17.58

- Added the option to toggle rings on/off.
- Fixed an artefacting issue with the air debris around the track on hitting a power block.
- Removed block flashes upon hitting the player's grid.

Oppdatering: 16. nov. 2015 @ 17.12

-reduced the number of "stars" in the air around the track, they got a bit bright at some of the more intense sections of song I found.

- Made the full track length render in high graphics settings, using some of the fastest mods I was finding an issue where occasionally the track would become transparent but still reflect. It was very difficult to see. This fixed it.

Oppdatering: 9. nov. 2015 @ 17.00