Garry's Mod
(Official) Gravity Hull Designator - Localized Physics & Infinite Maps
Показані результати 1–10 із 15
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Оновлено: 8 січ. 2017 о 19:31

(MR) Added QuickTrace override
(MR) Fixed parenting objects not transitioning properly
(MR) Added adaptive cell rendering (bigger maps render less cells, smaller maps render more cells)
(MR) Added player, vehicle, and weapon rendering across cells
(MR) Fixed WAC transitions

Оновлено: 25 берез. 2016 о 12:46

(MR) Fixed space texture (Thanks LoomyNatu!)

Оновлено: 25 берез. 2016 о 12:36

-snip

Оновлено: 25 берез. 2016 о 12:29

(MR) Fixed Admin Cleanup stack overflow (Thanks MiniGui98!)

Оновлено: 19 берез. 2016 о 15:07

(GHD) Added single hull toggle

Оновлено: 17 берез. 2016 о 20:08

(GHD) Possible fix for physics crashing and causing props to bounce.
(GHD) Fixed TraceHull confliction with MapRepeater
(GHD) Fixed weapons showing up when they're not supposed to
(MR) Fixed weapons not changing cells properly
(MR) Fixed vehicle thirdperson
(MR) Fixed vehicle cell transitions (kind of, they still like to spaz out)
(MR) Added TraceHull override
(MR) Fixed admin cleanup breaking everything

Оновлено: 27 груд. 2015 о 13:57

(GHD) Removed broken FireBullet override (Thanks Vslyce!)

Оновлено: 17 жовт. 2015 о 13:07

(GHD) Removed yet another debug print! Jeez I'm bad about that, sorry guys!

Оновлено: 15 жовт. 2015 о 19:08

(GHD) Fixed applying a hull on a WAC causing it to spaz out

Оновлено: 14 жовт. 2015 о 17:52

(GHD) Changed tool text.

(MR) Commented out broken code for now while I work on it.