Garry's Mod

Garry's Mod

(Official) Gravity Hull Designator - Localized Physics & Infinite Maps
Ergebnisse 1–10 von 15
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Update: 8. Jan. 2017 um 19:31

(MR) Added QuickTrace override
(MR) Fixed parenting objects not transitioning properly
(MR) Added adaptive cell rendering (bigger maps render less cells, smaller maps render more cells)
(MR) Added player, vehicle, and weapon rendering across cells
(MR) Fixed WAC transitions

Update: 25. Mrz. 2016 um 12:46

(MR) Fixed space texture (Thanks LoomyNatu!)

Update: 25. Mrz. 2016 um 12:36

-snip

Update: 25. Mrz. 2016 um 12:29

(MR) Fixed Admin Cleanup stack overflow (Thanks MiniGui98!)

Update: 19. Mrz. 2016 um 15:07

(GHD) Added single hull toggle

Update: 17. Mrz. 2016 um 20:08

(GHD) Possible fix for physics crashing and causing props to bounce.
(GHD) Fixed TraceHull confliction with MapRepeater
(GHD) Fixed weapons showing up when they're not supposed to
(MR) Fixed weapons not changing cells properly
(MR) Fixed vehicle thirdperson
(MR) Fixed vehicle cell transitions (kind of, they still like to spaz out)
(MR) Added TraceHull override
(MR) Fixed admin cleanup breaking everything

Update: 27. Dez. 2015 um 13:57

(GHD) Removed broken FireBullet override (Thanks Vslyce!)

Update: 17. Okt. 2015 um 13:07

(GHD) Removed yet another debug print! Jeez I'm bad about that, sorry guys!

Update: 15. Okt. 2015 um 19:08

(GHD) Fixed applying a hull on a WAC causing it to spaz out

Update: 14. Okt. 2015 um 17:52

(GHD) Changed tool text.

(MR) Commented out broken code for now while I work on it.