Garry's Mod
(Official) Gravity Hull Designator - Localized Physics & Infinite Maps
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Aggiornamento: 8 gen 2017, 19:31

(MR) Added QuickTrace override
(MR) Fixed parenting objects not transitioning properly
(MR) Added adaptive cell rendering (bigger maps render less cells, smaller maps render more cells)
(MR) Added player, vehicle, and weapon rendering across cells
(MR) Fixed WAC transitions

Aggiornamento: 25 mar 2016, 12:46

(MR) Fixed space texture (Thanks LoomyNatu!)

Aggiornamento: 25 mar 2016, 12:36

-snip

Aggiornamento: 25 mar 2016, 12:29

(MR) Fixed Admin Cleanup stack overflow (Thanks MiniGui98!)

Aggiornamento: 19 mar 2016, 15:07

(GHD) Added single hull toggle

Aggiornamento: 17 mar 2016, 20:08

(GHD) Possible fix for physics crashing and causing props to bounce.
(GHD) Fixed TraceHull confliction with MapRepeater
(GHD) Fixed weapons showing up when they're not supposed to
(MR) Fixed weapons not changing cells properly
(MR) Fixed vehicle thirdperson
(MR) Fixed vehicle cell transitions (kind of, they still like to spaz out)
(MR) Added TraceHull override
(MR) Fixed admin cleanup breaking everything

Aggiornamento: 27 dic 2015, 13:57

(GHD) Removed broken FireBullet override (Thanks Vslyce!)

Aggiornamento: 17 ott 2015, 13:07

(GHD) Removed yet another debug print! Jeez I'm bad about that, sorry guys!

Aggiornamento: 15 ott 2015, 19:08

(GHD) Fixed applying a hull on a WAC causing it to spaz out

Aggiornamento: 14 ott 2015, 17:52

(GHD) Changed tool text.

(MR) Commented out broken code for now while I work on it.