Garry's Mod

Garry's Mod

(Official) Gravity Hull Designator - Localized Physics & Infinite Maps
15 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 8 Oca 2017 @ 19:31

(MR) Added QuickTrace override
(MR) Fixed parenting objects not transitioning properly
(MR) Added adaptive cell rendering (bigger maps render less cells, smaller maps render more cells)
(MR) Added player, vehicle, and weapon rendering across cells
(MR) Fixed WAC transitions

Güncelleme: 25 Mar 2016 @ 12:46

(MR) Fixed space texture (Thanks LoomyNatu!)

Güncelleme: 25 Mar 2016 @ 12:36

-snip

Güncelleme: 25 Mar 2016 @ 12:29

(MR) Fixed Admin Cleanup stack overflow (Thanks MiniGui98!)

Güncelleme: 19 Mar 2016 @ 15:07

(GHD) Added single hull toggle

Güncelleme: 17 Mar 2016 @ 20:08

(GHD) Possible fix for physics crashing and causing props to bounce.
(GHD) Fixed TraceHull confliction with MapRepeater
(GHD) Fixed weapons showing up when they're not supposed to
(MR) Fixed weapons not changing cells properly
(MR) Fixed vehicle thirdperson
(MR) Fixed vehicle cell transitions (kind of, they still like to spaz out)
(MR) Added TraceHull override
(MR) Fixed admin cleanup breaking everything

Güncelleme: 27 Ara 2015 @ 13:57

(GHD) Removed broken FireBullet override (Thanks Vslyce!)

Güncelleme: 17 Eki 2015 @ 13:07

(GHD) Removed yet another debug print! Jeez I'm bad about that, sorry guys!

Güncelleme: 15 Eki 2015 @ 19:08

(GHD) Fixed applying a hull on a WAC causing it to spaz out

Güncelleme: 14 Eki 2015 @ 17:52

(GHD) Changed tool text.

(MR) Commented out broken code for now while I work on it.