Garry's Mod
(Official) Gravity Hull Designator - Localized Physics & Infinite Maps
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Actualizare: 8 ian. 2017 @ 19:31

(MR) Added QuickTrace override
(MR) Fixed parenting objects not transitioning properly
(MR) Added adaptive cell rendering (bigger maps render less cells, smaller maps render more cells)
(MR) Added player, vehicle, and weapon rendering across cells
(MR) Fixed WAC transitions

Actualizare: 25 mart. 2016 @ 12:46

(MR) Fixed space texture (Thanks LoomyNatu!)

Actualizare: 25 mart. 2016 @ 12:36

-snip

Actualizare: 25 mart. 2016 @ 12:29

(MR) Fixed Admin Cleanup stack overflow (Thanks MiniGui98!)

Actualizare: 19 mart. 2016 @ 15:07

(GHD) Added single hull toggle

Actualizare: 17 mart. 2016 @ 20:08

(GHD) Possible fix for physics crashing and causing props to bounce.
(GHD) Fixed TraceHull confliction with MapRepeater
(GHD) Fixed weapons showing up when they're not supposed to
(MR) Fixed weapons not changing cells properly
(MR) Fixed vehicle thirdperson
(MR) Fixed vehicle cell transitions (kind of, they still like to spaz out)
(MR) Added TraceHull override
(MR) Fixed admin cleanup breaking everything

Actualizare: 27 dec. 2015 @ 13:57

(GHD) Removed broken FireBullet override (Thanks Vslyce!)

Actualizare: 17 oct. 2015 @ 13:07

(GHD) Removed yet another debug print! Jeez I'm bad about that, sorry guys!

Actualizare: 15 oct. 2015 @ 19:08

(GHD) Fixed applying a hull on a WAC causing it to spaz out

Actualizare: 14 oct. 2015 @ 17:52

(GHD) Changed tool text.

(MR) Commented out broken code for now while I work on it.