Garry's Mod

Garry's Mod

(Official) Gravity Hull Designator - Localized Physics & Infinite Maps
Viser 1-10 af 15 forekomster
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Opdatering: 8. jan. 2017 kl. 19:31

(MR) Added QuickTrace override
(MR) Fixed parenting objects not transitioning properly
(MR) Added adaptive cell rendering (bigger maps render less cells, smaller maps render more cells)
(MR) Added player, vehicle, and weapon rendering across cells
(MR) Fixed WAC transitions

Opdatering: 25. mar. 2016 kl. 12:46

(MR) Fixed space texture (Thanks LoomyNatu!)

Opdatering: 25. mar. 2016 kl. 12:36

-snip

Opdatering: 25. mar. 2016 kl. 12:29

(MR) Fixed Admin Cleanup stack overflow (Thanks MiniGui98!)

Opdatering: 19. mar. 2016 kl. 15:07

(GHD) Added single hull toggle

Opdatering: 17. mar. 2016 kl. 20:08

(GHD) Possible fix for physics crashing and causing props to bounce.
(GHD) Fixed TraceHull confliction with MapRepeater
(GHD) Fixed weapons showing up when they're not supposed to
(MR) Fixed weapons not changing cells properly
(MR) Fixed vehicle thirdperson
(MR) Fixed vehicle cell transitions (kind of, they still like to spaz out)
(MR) Added TraceHull override
(MR) Fixed admin cleanup breaking everything

Opdatering: 27. dec. 2015 kl. 13:57

(GHD) Removed broken FireBullet override (Thanks Vslyce!)

Opdatering: 17. okt. 2015 kl. 13:07

(GHD) Removed yet another debug print! Jeez I'm bad about that, sorry guys!

Opdatering: 15. okt. 2015 kl. 19:08

(GHD) Fixed applying a hull on a WAC causing it to spaz out

Opdatering: 14. okt. 2015 kl. 17:52

(GHD) Changed tool text.

(MR) Commented out broken code for now while I work on it.