Garry's Mod
(Official) Gravity Hull Designator - Localized Physics & Infinite Maps
Mostrando 1-10 de 15 aportaciones
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Actualización: 8 ENE 2017 a las 19:31

(MR) Added QuickTrace override
(MR) Fixed parenting objects not transitioning properly
(MR) Added adaptive cell rendering (bigger maps render less cells, smaller maps render more cells)
(MR) Added player, vehicle, and weapon rendering across cells
(MR) Fixed WAC transitions

Actualización: 25 MAR 2016 a las 12:46

(MR) Fixed space texture (Thanks LoomyNatu!)

Actualización: 25 MAR 2016 a las 12:36

-snip

Actualización: 25 MAR 2016 a las 12:29

(MR) Fixed Admin Cleanup stack overflow (Thanks MiniGui98!)

Actualización: 19 MAR 2016 a las 15:07

(GHD) Added single hull toggle

Actualización: 17 MAR 2016 a las 20:08

(GHD) Possible fix for physics crashing and causing props to bounce.
(GHD) Fixed TraceHull confliction with MapRepeater
(GHD) Fixed weapons showing up when they're not supposed to
(MR) Fixed weapons not changing cells properly
(MR) Fixed vehicle thirdperson
(MR) Fixed vehicle cell transitions (kind of, they still like to spaz out)
(MR) Added TraceHull override
(MR) Fixed admin cleanup breaking everything

Actualización: 27 DIC 2015 a las 13:57

(GHD) Removed broken FireBullet override (Thanks Vslyce!)

Actualización: 17 OCT 2015 a las 13:07

(GHD) Removed yet another debug print! Jeez I'm bad about that, sorry guys!

Actualización: 15 OCT 2015 a las 19:08

(GHD) Fixed applying a hull on a WAC causing it to spaz out

Actualización: 14 OCT 2015 a las 17:52

(GHD) Changed tool text.

(MR) Commented out broken code for now while I work on it.