Team Fortress 2

Team Fortress 2

Futura (Payload)
Showing 1-6 of 6 entries
Update: 5 Sep @ 8:43pm

Beta 6
-Edited Vscript to improve player teleportation, including dead players, between both timelines, regardless of server side inconsistencies

-Added basic support for bots

-Tweaked health and ammo pack placements

-Added +30 seconds on each captured point compared to earlier version

-Last capture point captures 2x faster

Update: 5 Sep @ 2:44pm

Beta 5
Fixed Vscript not teleporting players on some instances

Update: 5 Sep @ 9:44am

Beta 4
Fixed last point RED team not being able to win after overtime
Added path overlays in stone age timeline
Edited payload speed
Edited placement of health and ammo pickups
Changed last point to a shallow lake instead of a deep one for a broader conventional gameplay area
Added extra doors
Edited animation on the Time Machine model to actually sit on the ground while time traveling
Minor improvements in geometry and displacements

Update: 4 Sep @ 12:20pm

Beta 3

Fixed door in Red respawn not being able to go through (current timeline)
Fixed corridor in Red respawn being able to see the map through (current timeline)

Update: 3 Sep @ 6:39pm

Beta 2 -
Fixed lava, instead of insta kill, now it deals 30 damage per second.
FIxed some holes and stucking in the map
Fixed inconsistencies in the payload speed
Added placeholder stoneage payload capture point holograms
Minor polishing

Update: 3 Sep @ 12:57am

B1 - First public release