Team Fortress 2

Team Fortress 2

Futura (Payload)
66 Comments
Acienspo (Acien) 3 hours ago 
Super promising idea, I love the Flintstones-vibe of the prehistoric map variant
blackM1 4 hours ago 
braboooooooo
Dr. Silvan 4 hours ago 
zuuummmmmmmmmmmmmmmmmmmmmm
KingJengo 4 hours ago 
Now that I've actually played it in a test, my concerns feel validated. This doesn't feel like it was made with gameplay in mind at all. Too distracting visually and doesn't feel right for the game. The time travel gimmick doesn't add anything of value. The cart is very slow for the entire map and as a result BLU can be brought to a halt very easily. Map in general feels bad to navigate, which yes, I know is something in the plans, but that's not something a workshop map that intends to be added officially should be lacking.

Lastly, I feel like the ambitions for this are way too high both in general and for how little time is left before Scream Fortress. This gives me the impression of an art project, not a multiplayer map, and you should be designing it as the latter. Even if this gets finished I don't see it getting good reception from the Casual crowd.
GW2 Time Park/Seeds of Time but TF2
Woshee 5 hours ago 
Oozing with creativity, It just needs tweaks before it looks like a addable map.
🎄JOLLY COINER🎄 6 hours ago 
you should make the layout first before you make one trillion subpar assets for a map whose main gimmick doesnt even work half of the time
mazela  [author] 8 hours ago 
TOO LATE :DSTskull:
the 8 hours ago 
I am going to do unspeakable things to that cow cutout
Wernsto 8 hours ago 
you need to own TF2... wow
ZeBadmedic 14 hours ago 
You won the Workshop. Congrats! Love this freakin unique map and you perfectly recreated this future 70s style <3
deathbyfrag (she/her) 16 hours ago 
Wutville might be too far lmao, it's genuinely horrendous
What PvZ GW3 could've been like:
mazela  [author] 18 hours ago 
I understand your point



but comparing it to Wutville is crazy :csgo_despair:
deathbyfrag (she/her) 19 hours ago 
I understand this map is still in active development, but when a map goes onto the workshop it's going to be judged by the masses as a release candidate at the very least (unless the title *explicitly* states it's an alpha or beta). I'd recommend adding Beta 2 to the title (as on the TF2Maps website) so people get a better sense of what they're going to be playing.
deathbyfrag (she/her) 19 hours ago 
I really appreciate the immense amount of effort put into this map, but putting aside how it doesn't even make any attempt to stay somewhat close to TF2's style, the future segment of the map just looks really bad on an objective level. Really awkward sense of scale, interiors overcrowded with detail, little to nothing that can help guide the player towards the objective or help indicate what an object is/does (this applies to both sides but is especially prevalent in the future segment). The artstyle here just gives me Wutville vibes, where detail and the idea of (potentially) grand visuals took priority over coherent visual presentation and playing well.

As it stands, only the past segment of this map appeals to me personally. The future segment feels like a really impressive map made for a trade server.
Rapoza Dynamica  [author] 21 hours ago 
Yes the layout was tested several times last year, before any artpass. Only difference being the final capture point ascending, as before it just ended when reaching the final point. We are currently studying and scheduling more playtests to decided speed of it and if surrounding area should be shallow water instead of deep water
y2k 22 hours ago 
Was this map playtested with a 12v12 lobby?
Rapoza Dynamica  [author] 23 hours ago 
Someone got it ha!
Weed_32 5 Sep @ 12:13am 
I love the Space Balls reference.
Weed_32 4 Sep @ 11:43pm 
A map with a feature of time travel was something that I thought would be impossible to do in the source engine. I think I know how you guys made it work, and I applaud you because I know this process was tedious and painstaking.

I look forward to seeing how the map looks and plays once finished.
Big_W_Man 4 Sep @ 11:32pm 
Mad Respect to you for making the same map twice, Dont listen to the haters whining about detail your map shows that love was put into it. Crazy good attention to detail and Bots work on the map without issue in my testing.
Myahster 4 Sep @ 10:04pm 
"Myah's Diner?"
Hey wait a goddamn minute
Merodeador 4 Sep @ 7:23pm 
Nah
cinister 4 Sep @ 5:57pm 
This just isn't TF2 anymore. No thanks.
ELI (✿˵✧ω✧˵) 4 Sep @ 5:44pm 
Good effort but ewww no please.
Hat Stack 4 Sep @ 3:37pm 
The idea of a time-traveling map is a good one, but the current future section doesn't look like the glimpses of Australia we've gotten.
CzechMate 4 Sep @ 3:27pm 
I was working on a similar concept, except it was KoTH and the time would change every time a point gets captured, but I never finished it, so it's cool to see a finished map with this gimmick
Beesar 4 Sep @ 3:04pm 
As it is now, the future version looks too detailed and a bit to vibrant in some places for a tf2 map and the past looks... weird and forced. Perhaps a medieval setting would've had worked better for geometry and astetic wise? I know what the map is trying to reference but it doesn't really have anything to do with tf2 so it looks out of place like Wutwille and Embargo does. Too much detail is not always good for a map, it makes things look too noisy or busy and out of place... And could cause low fps for many as well. Again, It looks good but it looks very out of place right now.

@Fox man, if you don't know how updates work, maps for Halloween get added to casual for a month, every year. So yeah. And by the way get this, just because it's tagged halloween, it isn't granted that it will be added as a halloween-only map. Look at Bread Space. It was clearly made to be halloween-only but it was added for winter AND it's in casual all year around anyways lol
KingJengo 4 Sep @ 2:41pm 
I brought up the fact it was unfinished precisely because it was admitted to in the description. I'm not happy with the sheer amount of below average maps being added to the game as of late, and things like that are just a small part of why that happens. Along with the attitude of mappers thinking they know better than everyone else and ignoring valid criticism. I expect to see release candidates at minimum out of the maps that intend to be added to the game on the workshop, not betas.
Rapoza Dynamica  [author] 4 Sep @ 2:15pm 
Yes, lore and all involved as well. Again, it's just SO MUCH STUFF it wasn't feasible to release day 2 with everything perfect the way I wanted. (Also kangaroo bots in spawn room) So for now we are focusing in fixing gameplay fixes to the public, and gathering in bulk assets to release in the next week(s)
Fox 4 Sep @ 2:13pm 
@Rapoza don't worry man, you got this, take a break if need. This map looks and works very creative from my POV.

Also did I just heard New Announcer?
Rapoza Dynamica  [author] 4 Sep @ 2:08pm 
As a reply to KingJengo. Yes, we published the map earlier to meet Scream Fortress deadline and yes, it's not ready yet. This might be a sign of lack of attention span as it's clearly stated at the end of the description exactly that. As the project leader, I am frustrated myself to post the map in this state, but delaying the map after working on it for over a year to the next year, while we need only a few weeks more of work, would be a shame. We are still working on the map to fix issues, more assets, car props, overall improvements, gameplay improvements, sound enhancements, new announcer VA etc all within this month so the work isn't done yet. In the mapping scene is not uncommon to post a WIP in the workshop and constantly being updated, so I do advice you to be more humble in your comments next time, even though I'm a firm believer that everyone has the right to make a fool of themselves on the internet, thus the reason I rarely reply to comments like yours.
Fox 4 Sep @ 1:59pm 
@Beesar dude, it's literally Halloween submission, why tf you bring casual into, lmao.
ArghBeef 4 Sep @ 1:26pm 
Add this and give me a map stamp
Beesar 4 Sep @ 1:06pm 
cool concept? But the past looks very ugly and weird... also this should not be put in casual. Ever. This is too much and it doesn't look like tf2 Also it would probably be way too confusing for new players and old players alike
KingJengo 4 Sep @ 11:48am 
Publishing this to meet the Scream Fortress deadline when it's not even ready, especially with how much is unique here, is already a terrible first impression for how this map would fare if it ended up being in Casual.

Anyway, this looks extremely out of place, even for a Halloween map. Visuals were prioritized over gameplay, and that's pretty blatant just from the screenshots alone. Not impressed.
Doc Scarf 4 Sep @ 11:44am 
This feels more like a map from PVZ GW2
Lord_of_Light 4 Sep @ 11:17am 
Looks great :steamthis::steamthumbsup:
Another_Mexicano 4 Sep @ 10:15am 
@Hoppkins Hanna Barbera cartoons are very different from the TF2 style, just because one was made in the 60's and the other is themed on the same year means that they can be interchanged

TF2 has quite a unique style of cartoonish world, the buildings are realistic but with very odd features like missile hatches and barns with secret bases, the structures in this map are almost surrealistic with curves and angles that are not even shown on architecture by Australians that was shown in the comics
DaVinchi 4 Sep @ 7:53am 
this just doesnt look or feel like a tf2 map at all.
JAS-C 4 Sep @ 6:30am 
Honestly, I'm mixed in matter of execution of aesthetic itself, like it's getting too into it's own style(s) and not giving many field for TF2 one to play around, IMO. Not the bad scenario, because there can be cool looking maps that screw over art style and made a great sh!t, but it surely would be awkward to see in-game officially.
But it stretches the possible thematics and some of custom textures and props can be quite neat to play with.
Overall, it's impressive work and wish you great successes.
mazela  [author] 4 Sep @ 5:52am 
why?
Simelys 4 Sep @ 5:18am 
add summer tag
Hoppkins 4 Sep @ 2:14am 
The game need more and interessing stuff to expand the universe and bring new players into our humble community not only badlands desert mexico from 2007 all the time or little spooky manor with pumpkin skeleton that kills players.

I vote yes for this map.
Hoppkins 4 Sep @ 2:13am 
If a classic "jetson" and old cartoon asthetic don't fit tf2 i don't know what you people are on about on what it fits or not for the game. Even maps that use tf2 textures people complain about it. Literally citadel got like thousands of comment of "don't fit tf2" and defcon only used tf2 textures most of the time. And used a MVM TANK on the map.

This constant maps that i keep going around the workshop to say somethings fits or not is agonizing becau prob half of people saying that didn't had the effort to read the valve document they did for TF2 itself explaining on how colors and artpass work for silhouetee.

The textures are grungy, the map has a very solid side of view on noise not very overdetail, not oversaturated, and brings very nostalgic feeling. Like a house wive would see the future, like it is mention in valve documents.
Another_Mexicano 3 Sep @ 10:08pm 
I can see the effort being put in there but it's probably too much, introducing an completely different theme to the game with the enviroment changing gimmick that doesn't make it fully experience the new settings
Also in my opinion the future design is quite weird on the outer architecture, the inside rooms look nice but the buildings outsides are too outlandish compared to what the catchup comic showed Australian architecture be
Connie 3 Sep @ 8:43pm 
I like the concept, but I think this map would end up being subject to the same criticism Embargo got for not fitting in with the artstyle. Maybe add some wooden props or old looking cars to the futuristic side, as if the mercenaries brought them? I think this could help the rest of the map pop, too. Also, I'm not the biggest fan of the control point on last. It feels gimmicky and is very very slow to capture. I'm excited to see where this map goes!
safadaoquerido44 3 Sep @ 8:15pm 
Deus abençoe
INCO 3 Sep @ 4:50pm 
The map itself looks fucking dope but idk if it themes enough for Halloween, it looks like more of a summer update or community event. And The concept of time changing map and the payload itself is a back in time reference is cool:steamthumbsup: