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Lastly, I feel like the ambitions for this are way too high both in general and for how little time is left before Scream Fortress. This gives me the impression of an art project, not a multiplayer map, and you should be designing it as the latter. Even if this gets finished I don't see it getting good reception from the Casual crowd.
but comparing it to Wutville is crazy
As it stands, only the past segment of this map appeals to me personally. The future segment feels like a really impressive map made for a trade server.
I look forward to seeing how the map looks and plays once finished.
Hey wait a goddamn minute
@Fox man, if you don't know how updates work, maps for Halloween get added to casual for a month, every year. So yeah. And by the way get this, just because it's tagged halloween, it isn't granted that it will be added as a halloween-only map. Look at Bread Space. It was clearly made to be halloween-only but it was added for winter AND it's in casual all year around anyways lol
Also did I just heard New Announcer?
Anyway, this looks extremely out of place, even for a Halloween map. Visuals were prioritized over gameplay, and that's pretty blatant just from the screenshots alone. Not impressed.
TF2 has quite a unique style of cartoonish world, the buildings are realistic but with very odd features like missile hatches and barns with secret bases, the structures in this map are almost surrealistic with curves and angles that are not even shown on architecture by Australians that was shown in the comics
But it stretches the possible thematics and some of custom textures and props can be quite neat to play with.
Overall, it's impressive work and wish you great successes.
I vote yes for this map.
This constant maps that i keep going around the workshop to say somethings fits or not is agonizing becau prob half of people saying that didn't had the effort to read the valve document they did for TF2 itself explaining on how colors and artpass work for silhouetee.
The textures are grungy, the map has a very solid side of view on noise not very overdetail, not oversaturated, and brings very nostalgic feeling. Like a house wive would see the future, like it is mention in valve documents.
Also in my opinion the future design is quite weird on the outer architecture, the inside rooms look nice but the buildings outsides are too outlandish compared to what the catchup comic showed Australian architecture be