Team Fortress 2

Team Fortress 2

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Futura (Payload)
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Game Mode: Payload
File Size
Posted
Updated
180.590 MB
3 Sep @ 12:57am
19 Sep @ 1:53pm
13 Change Notes ( view )

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Futura (Payload)

Description
Crikey! It's a bloody time machine!

Oi mate! Welcome to Futura Town! Australia's Model city in technological advancements, built to show everyone else that they are just a bunch of hippies!



Due time constraints we decided to upload earlier than planned; The map is fully playable and most of the features and assets are set in, but it isn't finished to perfection yet! However, are still working on it and even more features and custom assets are on the way still this month!

Check the Change Notes for updates!

GOALS LIST:
>Fix/Improve gameplay issues (Priority)
>More cars at the dealer/cowfé and custom vans instead of placeholder
>Custom doors models instead of brushes
>Custom announcer VA with lore
>Kangaroo bots!
>Governamental Propaganda around the map
>Posters, paintings and ads around the map
>Custom Ads on TVs and Billboards
>Improved sounds
>Easter eggs
>3D Skyboxes
>Lunon Crystal Gathering
>Replace placeholder props (stone age capture points, blockers etc)
>Arrows for better navigation
>General designer props/memorabilia
>More stuff I can't remember atm but I promisse it's cool stuff


Map is now available at TF2Maps! Go check it out, click here! [tf2maps.net]





With over 1000 custom assets made from scratch, Futura Town is a Payload map with the extravagant twist of time traveling! Seamlessly travel back to the Stone Age while fighting to gather Lunon crystals, the fuel that makes time traveling possible!



Credits:
Main Director/Art Direction, Asset Creation (props, models, textures, animations, etc), Level Design:
Rapoza Dynamica

Map Optimization, Level and Hammer Assist:
Midlou

Environment Lighting Artist:
Beat Crazey

Artwork Artist and In-game ads (posters, magazines, billboards etc):
Loco

Vscripting (time travel scientist):
Lizard of Oz

Particles and FX Artist:
Cheesy Puff

Popular Discussions View All (4)
9
5 Sep @ 1:18am
General Feedback
Rapoza Dynamica
9
9 Sep @ 5:45am
Bug Report
Rapoza Dynamica
0
4 Sep @ 4:26pm
GOALS LIST FOR THE MAP
Rapoza Dynamica
87 Comments
Rapoza Dynamica  [author] 6 Oct @ 2:31pm 
Apologies for the radio silence. We are working on some more agressive layout changes, as well a full featured dinosaur hunting on stone age, as well new props and bug fixes. We will release asap when we gather most things.
Мена? 29 Sep @ 8:33am 
reminds me of the "Seed of Times" from PvZGW2
Flyug 27 Sep @ 3:47pm 
fucking yes! this is fucking awesome! I really like the unusual concept of the card, it's really funny and unique, and it should definitely be included in the game. I'm even going to buy more stamps, guys.
Jim 21 Sep @ 5:43am 
Outstanding work :ss13heart:
Rapoza Dynamica  [author] 16 Sep @ 7:02pm 
Beta 13:
-Added graphical on screen effects for time travel
-Improved time travel sound FX
-Time travel now is triggered randomly by time, not by capture point basis, also capable of multiple time travels instead of only once
-Fixed being stuck after time travel in some spots
-Capture point added time reduced from 240 to 210
-Minor clipping fixes
Rapoza Dynamica  [author] 16 Sep @ 4:40am 
Beta 12:
-Fixed RED not being able to block capture on last
-Mirrored the boulder spiral/ramp on last to give BLU a better cover and fix sniper headglitch
-Wall on front of RED spawn has been made wider and curved, also added a glass window on it
-Reduced 2 seconds of overall respawn time on BLU on last.
-Van on last is now climbable by it's side
-Wall added to RED upper floor exit area
-Fixed misspelling on the super expensive and ugly sculpture on BLU spawn hotel
worMatty 14 Sep @ 11:16am 
This seems very cool.
Rapoza Dynamica  [author] 13 Sep @ 8:20pm 
Beta 11:
-Replaced the curved cover on last capture point with a straight fence wall on front of RED spawn door
-Extended the length area of the van on last (timed door for when you capture 2nd point) for longer coverage/better flank for BLU
-Deepened the water on last and added rocks for uneven underwater terrain
-On BLU win, spectators are forced to switch to the clocktower explosion sequence camera
Rapoza Dynamica  [author] 13 Sep @ 12:40pm 
Beta 10:
-Fixed a opening on top of the cinema/house with block bullets to avoid pipebomb abuse
-Players are now ignited once in contact with lava
-Added lava particles
-Lava now ignite arrows
-Changed damage to hologram sign to 5dps and added a slipery top
-Added particles to hologram signs and plasma ball at blu forward respawn
-Now engineers can build inside the cowfé area with tables
-Waterfall on blu spawn now extinguish players
-Watercave's ground floor in stoneage now extinguish players
-Removed FoV effects for time travel.
-Fixed being able to push during the time travel sequence.
-Fade to white starts earlier on time travel.
-Pickups now always have the map's custom models.
-Added interactive props at the Cowfé
-Made the water on last point deeper
-Enhanced soundscape volume
Woshee 13 Sep @ 2:49am 
im glad to hear you are getting into fixing up the visuals because this is a really refreshing environment, just needs more tweaking to fit the game's art.