Team Fortress 2

Team Fortress 2

Futura Town (Payload)
Zobrazuje se 1–10 z 14 položek
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Aktualizace: 2. lis. v 20.14

Beta 14:

> Improved layout:
Blu's forward respawn have been changed to the house/cinema area, further away from last point;
Previous Blu's forward respawn became a new flank/route;
New stairs at the Cowfé, right after the stone ramp for better Blu's highground flank;
New stairs for highground at second capture point;
New highground flank exit at the Vulpox building near the final point;
Whole Blu's hotel is now a respawn room
Added arrows and signs for better navigation

>Added Dinosaur bots in the Stone Age era, with a change that they drop Lunon Crystals upon death.

>Reverted time travel to per captured point basis.

>Improved visuals such as trimming, textures, effects, particles, etc.

>Improved final sequence for when Blu team wins.

>Improved time travel unstuck features.

>Fixed bugs related to teleporting/time travel and engineer buildings.

>Added markers under pickups.

>Cars randomly change color/pattern on every new round.

>Improved soundscape

>Fixed FOG related issues when time traveling

Aktualizace: 16. zář. v 18.30

Beta 13:
-Added graphical on screen effects for time travel
-Improved time travel sound FX
-Time travel now is triggered randomly by time, not by capture point basis, also capable of multiple time travels instead of only once
-Fixed being stuck after time travel in some spots
-Capture point added time reduced from 240 to 210
-Minor clipping fixes

Aktualizace: 16. zář. v 4.39

Beta 12:
-Fixed RED not being able to block capture on last
-Mirrored the boulder spiral/ramp on last to give BLU a better cover and fix sniper headglitch
-Wall on front of RED spawn has been made wider and curved, also added a glass window on it
-Reduced 2 seconds of overall respawn time on BLU on last.
-Van on last is now climbable by it's side
-Wall added to RED upper floor exit area
-Fixed misspelling on the super expensive and ugly sculpture on BLU spawn hotel

Aktualizace: 13. zář. v 20.05

Beta 11:
-Replaced the curved cover on last with a straight fence wall on front of RED spawn door
-Extended the length area of the van on last (timed door for when you capture 2nd point) for longer coverage/better flank for BLU
-Deepened the water on last and added rocks for uneven underwater terrain
-On BLU team win, spectators are forced to switch to the clocktower explosion sequence camera

Aktualizace: 13. zář. v 12.37

Beta 10:
-Fixed a opening on top of the cinema/house with block bullets to avoid pipebomb abuse
-Players are now ignited once in contact with lava
-Added lava particles
-Lava now ignite arrows
-Changed damage to hologram sign to 5dps and added a slipery top
-Added particles to hologram signs and plasma ball at blu forward respawn
-Now engineers can build inside the cowfé area with tables
-Waterfall on blu spawn now extinguish players
-Watercave's ground floor in stoneage now extinguish players
-Removed FoV effects for time travel.
-Fixed being able to push during the time travel sequence.
-Fade to white starts earlier on time travel.
-Pickups now always have the map's custom models.
-Added interactive props at the Cowfé
-Made the water on last point deeper
-Enhanced soundscape volume

Aktualizace: 9. zář. v 21.07

Beta 9

Layout Changes:
-Reopened entrance on Hoppen Car Dealer's second floor
-Hoppen's ground level entrance now closes after first point being captured
-Changed the angle of the van, on last delayed door (the one that opens after second point is captured), to better cover players on attack

Other Changes:
-Payload Speed changed from 60 to 55
-Respawn times equalized on last point (both teams have equal respawn times)
-Changed starting time to 270 seconds
-Fixed payload sound looping on the whole map
-Reduced the mist in the StoneAge cave (where Vulpox Building is in current timeline)

Aktualizace: 9. zář. v 17.04

Beta 8
Layout Changes:
-Removed the previously added extra ground level door at Hoppen Car Dealer and replaced with a giant clock
-Now Red team cannot enter Blu Hotel middle room
-Last timed door now opens earlier, after capturing second point

Other Changes:
-Payload Max Speed increased from 45 to 60
-Orange ramp (after capture point one) will no longer roll back, just forcefully recede the payload
-Increased Red team respawn times while decreased Blu team's
-Decreased 10 seconds of setup time
-Decreased monorails damage from 75dps to 20dps
-Added sparkles to monorails to indicate danger
-Tweaked pickup locations

Aktualizace: 8. zář. v 21.11

Beta 7

Layout Changes:
-Removed one way door from Blu Spawn Hotel
-Added a staircase to the former Blu Spawn one way door outside area
-Widened the entrance from the Hoppen Car Dealer (from Red base)
-Removed one entrance from the Hoppen Car Dealer (to the house/cinema)
-Added one door on the Hoppen Car Dealer ground floor
-Added more fences to prevent "headglitches"

Other Changes:
-All doors on StoneAge timeline are fully modeled instead of brushes now
-Added StoneAge control point models
-Map now only has 3 capture points instead of 4
-Increased capture time bonus and initial time
-Increased the Cowfé ceiling to avoid confusion as if it could be climbable
-Changed slightly payload car color to off-white blue instead of beige and green wheel rims instead of blue
-Changed Supply Lockers to light grey to resemble better the regular Locker
-Fixed having to "double dip" the payload in order to push it after teleportation or recess
-Players cannot stand on top of the big portal/gateway on middle anymore
-Several minor fixes, including nobuild areas, small geometry tweaking etc

Aktualizace: 5. zář. v 20.43

Beta 6
-Edited Vscript to improve player teleportation, including dead players, between both timelines, regardless of server side inconsistencies

-Added basic support for bots

-Tweaked health and ammo pack placements

-Added +30 seconds on each captured point compared to earlier version

-Last capture point captures 2x faster

Aktualizace: 5. zář. v 14.44

Beta 5
Fixed Vscript not teleporting players on some instances