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Parry, Deflect and Riposte
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更新:8 月 31 日 @ 上午 12:42
onlyEnot 發表

[Changed]

Complete Overhaul of Weapon Parry Logic: The system for determining which weapons can parry has been rewritten from the ground up.

Previously, the ability to parry was limited to a very strict set of weapons, primarily standard swords and some spears.

The new, more flexible logic now allows a much wider range of melee weapons to perform parries, including axes, drills, chainsaws, and unique channeled weapons like the Terragrim. This greatly expands the arsenal of viable parrying tools.

[Added]

Improved Calamity Mod Compatibility: With the new weapon logic, many melee weapons from the Calamity Mod should now be able to parry correctly.

Continuous Sound for Channeled Weapons: Fixed a long-standing issue where channeled weapons (like the Terragrim and drills) would not play their sound correctly while holding the parry stance. They now sound continuous, as intended.

更新:8 月 30 日 @ 上午 5:18
onlyEnot 發表

Really wanted to update the icon...

更新:8 月 25 日 @ 下午 4:45
onlyEnot 發表

Version 0.1 has been published to Stable tModLoader v2025.6