tModLoader

tModLoader

Parry, Deflect and Riposte
Näytetään 21–23 / 23
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Päivitys: 31.8. klo 0.42
tekijältä onlyEnot

[Changed]

Complete Overhaul of Weapon Parry Logic: The system for determining which weapons can parry has been rewritten from the ground up.

Previously, the ability to parry was limited to a very strict set of weapons, primarily standard swords and some spears.

The new, more flexible logic now allows a much wider range of melee weapons to perform parries, including axes, drills, chainsaws, and unique channeled weapons like the Terragrim. This greatly expands the arsenal of viable parrying tools.

[Added]

Improved Calamity Mod Compatibility: With the new weapon logic, many melee weapons from the Calamity Mod should now be able to parry correctly.

Continuous Sound for Channeled Weapons: Fixed a long-standing issue where channeled weapons (like the Terragrim and drills) would not play their sound correctly while holding the parry stance. They now sound continuous, as intended.

Päivitys: 30.8. klo 5.18
tekijältä onlyEnot

Really wanted to update the icon...

Päivitys: 25.8. klo 16.45
tekijältä onlyEnot

Version 0.1 has been published to Stable tModLoader v2025.6