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Parry, Deflect and Riposte
Viser 21–23 av 23 bidrag
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Oppdatering: 31. aug. @ 0.42

[Changed]

Complete Overhaul of Weapon Parry Logic: The system for determining which weapons can parry has been rewritten from the ground up.

Previously, the ability to parry was limited to a very strict set of weapons, primarily standard swords and some spears.

The new, more flexible logic now allows a much wider range of melee weapons to perform parries, including axes, drills, chainsaws, and unique channeled weapons like the Terragrim. This greatly expands the arsenal of viable parrying tools.

[Added]

Improved Calamity Mod Compatibility: With the new weapon logic, many melee weapons from the Calamity Mod should now be able to parry correctly.

Continuous Sound for Channeled Weapons: Fixed a long-standing issue where channeled weapons (like the Terragrim and drills) would not play their sound correctly while holding the parry stance. They now sound continuous, as intended.

Oppdatering: 30. aug. @ 5.18

Really wanted to update the icon...

Oppdatering: 25. aug. @ 16.45

Version 0.1 has been published to Stable tModLoader v2025.6