tModLoader

tModLoader

Parry, Deflect and Riposte
97 Comments
Fin_Again_ 18 hours ago 
We block, we parry, we dodge
onlyEnot  [author] 13 Oct @ 10:27pm 
"ABSOLUTE PEAK" - that's an awesome compliment, thank you!
And yes, that's exactly why I made the configuration so detailed. There's no single "perfect" balance, so I wanted to give you all the power to find your own.
Really happy you're enjoying that freedom. Cheers!
Eppi 13 Oct @ 12:17pm 
ABSOLUTE PEAK.I have been waiting to find such peak. No complaints about balance because you can configure near everything. Thank you for this. I am enjoying having one of my favourite game mechanics finally made into a convenient, configurable mod. Cinema:steamthumbsup:
onlyEnot  [author] 13 Oct @ 11:46am 
В настройках управления (самых обычных, не мод конфиг и т.д.), в самый низ нужно пролистать. Там будут типа "Mod Controls" в английской версии. И там есть мой мод и можно перебиндить.
Levanda 13 Oct @ 10:54am 
Я дурачек или можно как-то кнопку с пкм на другую поменять
onlyEnot  [author] 3 Oct @ 7:03am 
Thank you so much for the kind words, Lady Eye! Speaking of polished, an update just went live that completely overhauls multiplayer, improves WeaponOut Lite compatibility, and fixes a few bugs like the one with Tim's Chaos Ball. Hope you enjoy it!
Lady Eye 2 Oct @ 12:00pm 
This mod and ''Projectile deflector'' are very well polished, love them :steamhappy::steamhappy:
onlyEnot  [author] 28 Sep @ 12:28pm 
Любой каприз за ваш донат (стим не бань это шутка). Позже закину. Будет повод завести гитхаб. Но там ужас...
XATR3D 28 Sep @ 9:08am 
искал золото и нашел его
брат будет код на гитхабе? мне оч интересно как такое пишется
onlyEnot  [author] 20 Sep @ 1:29pm 
Hey everyone!

For those who enjoy parrying, my new mod is out: Projectile Reflector .

It's a different concept: instead of parrying with your weapon, you use your own projectiles to intercept and return enemy fire.

Check it out here!
Keys 18 Sep @ 1:19am 
Thanks, good luck for you too :steamthumbsup:
onlyEnot  [author] 17 Sep @ 6:42am 
Thanks so much for the kind words! It's awesome to hear from another developer working on a parry system. Calling my mod 'gold' means a lot.

I had to look up 'Graze' and it's a brilliant idea for rewarding skilled dodging. I agree that making hardcore mods more accessible is a great goal.

Regarding how our mods could interact, I think they serve different players. Mine aims to be a lightweight, "just parry" addition, while yours sounds like a richer content experience. There's definitely a place for both approaches in the community!

I'm always open to suggestions, so once you've tested things, I'd love to hear your thoughts. Good luck with your mod's development!
Keys 17 Sep @ 2:25am 
Ah, right about me making a mod... (My mod isn't ready, some things don't work and need more testing, including some stuff that inherits from the already working parry mechanic. Also, I maybe should add suggestions to your mod after I try it both alone and in tandem with my mod Parry...)
Keys 17 Sep @ 2:25am 
Oh my gosh, this is gold. I also made a functional Parry (and Graze) mechanic in my content mod that just deflects proyectiles in the inverse direction and with increased damage (scaling to defensive stats only), throught progression. I am so happy this concept is getting popular in this dev community. How could our mods interact? How would our mods counter that one that gives Parries for foes (mobs can parry), could we parry Satanist Legendary mode (of course we can)? I'm also the kinda player that enjoys Touhou games, so my mod is more focused against Legendary (or Hardcore) or high difficulty mods, so more ppl can enjoy the harder mods without needing Touhou level dodging skills. I congratule your work!
onlyEnot  [author] 16 Sep @ 5:48am 
Hey everyone, quick note!

If any of you are content creators, I would be absolutely thrilled to see a "Parry Only" challenge run on YouTube.

And if you just enjoy the mod, sharing it anywhere (YouTube, Reddit, with friends) helps a ton and would make my day. Thanks for all the support!
Jujubeebee 14 Sep @ 7:44pm 
+ PARRY
onlyEnot  [author] 14 Sep @ 10:14am 
Thanks a lot, I'm happy you're having fun with the mod!

A like on the workshop page is always appreciated. If you have any ideas, there's a dedicated thread for them in the discussions, and you can find a support link on the main page.

Cheers!
daworldo69 14 Sep @ 10:04am 
i love this mod. super fun and smooth to use. pretty strong and useful for bosses
onlyEnot  [author] 14 Sep @ 2:29am 
Hey everyone,

A huge thank you for all the follows, ratings, and amazing comments recently! I've just pushed the new community-driven patch live for all of you.

Honestly, I'm a bit nervous I might have broken something in the process, so your feedback is more important than ever. If anything feels off or just plain broken, PLEASE let me know in the dedicated discussion threads. I'll be watching them closely and will fix any issues that come up.

Please post in the appropriate sections:

- Single-Player Bug Reports
- Multiplayer Feedback & Bug Reports
- Suggestions & Ideas

Also, one new thing I'd love your opinion on is the NEW SOUND EFFECT FOR A FAILED PARRY. What do you think of it? Does it fit? If you have any suggestions for a replacement, I'm all ears!

Cheers and thanks again for everything!
S.P.I.R.I.T 13 Sep @ 3:15pm 
проверил всё чётко >:)))))))))
S.P.I.R.I.T 13 Sep @ 3:05pm 
сейчас проверю эх вот бы был какой нибудь способ сделать мод по типу значка смертельной атаки типа предупреждение о атаке которая тебя сейчас шотнет как в сикиро ))) ну или реально мод на способности типа для меча какая то ульта для копья пушки и тд :)) но это офф топ конечно же сейчас буду тестить твой мод спасибо за оперативность <3
onlyEnot  [author] 13 Sep @ 1:21pm 
S.P.I.R.I.T, проверяй, всё должно быть исправлено, о чём ты писал (но гарантий нет, я этих багов не видел, кроме ПКМ с интерфейсом)
S.P.I.R.I.T 12 Sep @ 1:22pm 
хотя возможно я вру я решил пересоздать мир и вроде бы пока ничего не выскакивает но так было и в прошлый раз тишина тишина а потом бац и всё :(
S.P.I.R.I.T 12 Sep @ 8:17am 
АВТОР я нашёл ошибку которую вызывает этот мод короче в какой то момент при заходе в мир выходит ошибка что то связанное с projectile 6288 я хз что это но при этом игра не вылетает закрывая ошибку можно играть дальше но она постоянно выскакивает при перезаходе в мир игры я пробовал вырубать все моды и тд и тп и оставил выключенным твой перезашел в игру зашел в мир и ошибки нет включил мод перезашел в игру зашел в мир и снова та же ошибка Projectile 6288
:steamsad:
onlyEnot  [author] 12 Sep @ 6:03am 
Я ставил Magic Builder, брал в руки эти домики. С моим модом, без него, в синглплеере, в мультиплеере. Везде отображалась область одинаково. Но есть мысль, в чем дело. Про интерфейс примерно понял, потом посмотрю.
S.P.I.R.I.T 12 Sep @ 6:02am 
Лайк поставил :steamthumbsup:
S.P.I.R.I.T 12 Sep @ 6:01am 
2. на счёт выстрелов ну да так то пофиг но вот конфронтацию интерфейса и пкм было бы не плохо исправить пример в котором такого нет это Terraria overhual там есть фишка с усиленной базовой атакой через пкм но когда ты шаришься в рюкзаке и тд даже нажимая пкм он не тригерит атаку вот тут тоже так было бы не плохо
S.P.I.R.I.T 12 Sep @ 6:01am 
1. в том то и дело что удобно именно что ПКМ :))) и из за этого приходится играть с шилом в опе ) Magic Builder ничего особого не требует у непися на старте покупаем дом и когда мы берём призывалку дома в руки раньше она подсвечивала область в которой будет поставлен дом а теперь ничего :D
onlyEnot  [author] 12 Sep @ 1:11am 
Но это же три нюанса. Magic Builder проверю. Там что-то особенное включить/надеть надо? Мне надо воссоздать баг у себя, чтоб пофиксить. С ПКМ можно перебиндить на что угодно в настройках управления в самом низу. Ну а парировать дальним оружием на ваше усмотрение, выстрела нет, просто звук воспроизводится от использования оружия в руках. Наверное всем один надо какой- то поставить, но не знаю, какой выбрать. Лайк поставьте пж если еще не ставили.
S.P.I.R.I.T 12 Sep @ 12:40am 
всё круто но есть пару нюансов во первых

1.magic builder мод теряет отоброжение предпологаемой зоны построики строим теперь на угад :D

2. отзывчивость интерфейса из за лишнего прожатия mouse 2 страдает происходит действие мода игнорируя действия в рюкзаке и тд

3. возможно баг или фича хз но парирование дальним оружием это вроде бы круто а вроде бы кринж из за того что происходит холостой выстрел............

НО в целом очень очень круто 5++++++:steamthumbsup:
onlyEnot  [author] 10 Sep @ 1:18am 
Thank you so much! I'm really glad you're enjoying it.

If you haven't already, a thumbs up on the Workshop page would be a huge help. It makes a big difference for visibility, especially with over 1,600 subscribers and only 23 ratings right now! :steamhappy:
Hex: Offender 9 Sep @ 9:44pm 
Been playing for about 3 hours with this mod on. Great mod, I will 100% keep this on for all my playthroughs. Ive actually wanted a mod like this, but no one has made one thats good. Thank you!:steamthumbsup:
onlyEnot  [author] 9 Sep @ 1:46pm 
Arkaan6876 Hey! The hotfix is live.

You nailed it, that was exactly the problem. So sorry that I missed that, that was a pretty nasty bug to let through. It should be all fixed now.

Thanks again for reporting it so quickly, really appreciate it!
Arkaan6876 9 Sep @ 4:23am 
any enemy that do melee, they didn't drop the loot when parry to death, even boss like destroyer can't drop loot when you parry him to death
onlyEnot  [author] 9 Sep @ 4:13am 
😭😭😭

Will take a look later, thanks for the report. Does it happen with any enemy and any parry, both in SP and MP?
Arkaan6876 9 Sep @ 3:57am 
Umm, when you kill enemy with parry, the enemy will not drop the loot
onlyEnot  [author] 8 Sep @ 11:40pm 
Hey TheBuliderMC,

Thanks again for that detailed report!

I've just pushed a hotfix that should address the issue with bosses falling through the world. It was a critical bug related to how gravity was being handled, so your report was extremely helpful.

Please update the mod and give it another try. Hopefully, everything is working correctly now!

If you encounter any other issues, no matter how small, please don't hesitate to let me know. Your feedback is super valuable for making the mod stable.
onlyEnot  [author] 8 Sep @ 11:10pm 
Hey Manoa,

Thanks for the suggestions! Those are some really cool ideas for parry-specific accessories, and I'll definitely keep them in mind for future updates. That sounds like a fun way to add more depth!

Regarding your other suggestion about binding the parry key:

You absolutely can bind the Parry key to any button you want! It works just like any other keybind in Terraria. Here's how:

Go to Terraria's Settings menu.
Click on Controls.
Scroll all the way down.
You'll see a section for "Parry, Block & Riposte" (my mod).
There, you can rebind the "Parry" action to any key you prefer.

Hope this helps you customize your controls! Thanks again for the feedback.
onlyEnot  [author] 8 Sep @ 11:09pm 
Hey cyclical_thief45,

Thanks for the kind words and the approval!

Yes, absolutely! The mod is fully configurable. Here's how you can disable the guaranteed crit system:

In Terraria, go to Workshop/Mod Browser -> Manage Mods.

Find "Parry, Block & Riposte" in your enabled mods list.

Click the small gear icon next to my mod's name. This opens the Mod Configuration menu.

In the config, navigate to the "Mechanics" section.

Uncheck the box next to "Guaranteed Crit After Parry".

You can also adjust tons of other settings there, including the new impact effects (hitstop, screen flash, camera shake) in the "Juice & Effects" section!

Hope this helps you customize it just the way you like! Let me know if you have any other questions or feedback.
cyclical_thief45 8 Sep @ 8:44pm 
yo is the mod configurable? I wanna disable the crit system of parrying cuz i got a crit mod. ts is cool btw, cyclicalthief45 approves this:steamthumbsup:
onlyEnot  [author] 8 Sep @ 8:42pm 
Thanks for the report. Which bosses did you test? Was it singleplayer? Did you enable hitstop? Maybe they don't fall with hitstop disabled. I will take a look at it later.
TheBuliderMC 8 Sep @ 8:31pm 
Recent update makes bosses fall through the world
Phoenix973 8 Sep @ 5:36pm 
Oh yeah, time to totally swag on Calamitas with this one :)
Manoa 8 Sep @ 1:24pm 
Also maybe make it so that you need to actually bind a key to the parry so that you can use other buttons if you wanted to
Manoa 8 Sep @ 12:53pm 
maybe add accessories that give a certain effect on successfull parry like doom the dark ages? like it could be simple but what about a small explosion of about 50% the dmg of the weapon you are holding, or what about parry triggering health regen for a few seconds or something. maybe a parry regens mana so that mages have a more intresting but risky way of getting mana back instead of potion gulping.
onlyEnot  [author] 8 Sep @ 12:09pm 
The Impact Update is live! For everyone who asked for hitstop, screen flash, and camera shake – I heard you.

All these new features are available in the Mod Configuration menu. They're disabled by default, so go turn them on, test them out, and let me know what you think! Your feedback is always welcome.

P.S. I tried my best to freeze particle effects (Dust) during hitstop but couldn't get it to work reliably. If any experienced modders know a clean way to do this, please share your knowledge in the discussions. I'd love to implement it.
onlyEnot  [author] 8 Sep @ 10:01am 
Got it, thanks for confirming. Parrying with shields is a great idea, and it's definitely on my list for a future update. I need to figure out the right visuals and balance for it.

By the way, the ability to parry with magic weapons is already in the latest version—just enable it in the config!
Saykra_Xv 8 Sep @ 9:57am 
@OnlyEnot - you want shield accessories (like Cobalt Shield) to enable parrying, but with a cool down or durability system to balance it, right?

sry for the late reply but this right here is perfect can even do shields like eye of Cthulhu.
as a mage player this would go crazy
cabyy 8 Sep @ 4:51am 
no, theres this meme about yakuza/ultrakill that shows the main character with the lines "im not gonna sugarcoat it" you can look it up
onlyEnot  [author] 8 Sep @ 4:28am 
Hey cabyy, that sounds like a fun suggestion! I'll be honest though, that reference went completely over my head, haha.

What do you imagine that option would do? Make the hitstop effect extra intense or something?