tModLoader

tModLoader

Parry, Deflect and Riposte [MP BETA]
81 Comments
onlyEnot  [author] 2 hours ago 
Thanks a lot, I'm happy you're having fun with the mod!

A like on the workshop page is always appreciated. If you have any ideas, there's a dedicated thread for them in the discussions, and you can find a support link on the main page.

Cheers!
daworldo69 2 hours ago 
i love this mod. super fun and smooth to use. pretty strong and useful for bosses
onlyEnot  [author] 10 hours ago 
Hey everyone,

A huge thank you for all the follows, ratings, and amazing comments recently! I've just pushed the new community-driven patch live for all of you.

Honestly, I'm a bit nervous I might have broken something in the process, so your feedback is more important than ever. If anything feels off or just plain broken, PLEASE let me know in the dedicated discussion threads. I'll be watching them closely and will fix any issues that come up.

Please post in the appropriate sections:

- Single-Player Bug Reports
- Multiplayer Feedback & Bug Reports
- Suggestions & Ideas

Also, one new thing I'd love your opinion on is the NEW SOUND EFFECT FOR A FAILED PARRY. What do you think of it? Does it fit? If you have any suggestions for a replacement, I'm all ears!

Cheers and thanks again for everything!
S.P.I.R.I.T 21 hours ago 
проверил всё чётко >:)))))))))
S.P.I.R.I.T 21 hours ago 
сейчас проверю эх вот бы был какой нибудь способ сделать мод по типу значка смертельной атаки типа предупреждение о атаке которая тебя сейчас шотнет как в сикиро ))) ну или реально мод на способности типа для меча какая то ульта для копья пушки и тд :)) но это офф топ конечно же сейчас буду тестить твой мод спасибо за оперативность <3
onlyEnot  [author] 23 hours ago 
S.P.I.R.I.T, проверяй, всё должно быть исправлено, о чём ты писал (но гарантий нет, я этих багов не видел, кроме ПКМ с интерфейсом)
S.P.I.R.I.T 12 Sep @ 1:22pm 
хотя возможно я вру я решил пересоздать мир и вроде бы пока ничего не выскакивает но так было и в прошлый раз тишина тишина а потом бац и всё :(
S.P.I.R.I.T 12 Sep @ 8:17am 
АВТОР я нашёл ошибку которую вызывает этот мод короче в какой то момент при заходе в мир выходит ошибка что то связанное с projectile 6288 я хз что это но при этом игра не вылетает закрывая ошибку можно играть дальше но она постоянно выскакивает при перезаходе в мир игры я пробовал вырубать все моды и тд и тп и оставил выключенным твой перезашел в игру зашел в мир и ошибки нет включил мод перезашел в игру зашел в мир и снова та же ошибка Projectile 6288
:steamsad:
onlyEnot  [author] 12 Sep @ 6:03am 
Я ставил Magic Builder, брал в руки эти домики. С моим модом, без него, в синглплеере, в мультиплеере. Везде отображалась область одинаково. Но есть мысль, в чем дело. Про интерфейс примерно понял, потом посмотрю.
S.P.I.R.I.T 12 Sep @ 6:02am 
Лайк поставил :steamthumbsup:
S.P.I.R.I.T 12 Sep @ 6:01am 
2. на счёт выстрелов ну да так то пофиг но вот конфронтацию интерфейса и пкм было бы не плохо исправить пример в котором такого нет это Terraria overhual там есть фишка с усиленной базовой атакой через пкм но когда ты шаришься в рюкзаке и тд даже нажимая пкм он не тригерит атаку вот тут тоже так было бы не плохо
S.P.I.R.I.T 12 Sep @ 6:01am 
1. в том то и дело что удобно именно что ПКМ :))) и из за этого приходится играть с шилом в опе ) Magic Builder ничего особого не требует у непися на старте покупаем дом и когда мы берём призывалку дома в руки раньше она подсвечивала область в которой будет поставлен дом а теперь ничего :D
onlyEnot  [author] 12 Sep @ 1:11am 
Но это же три нюанса. Magic Builder проверю. Там что-то особенное включить/надеть надо? Мне надо воссоздать баг у себя, чтоб пофиксить. С ПКМ можно перебиндить на что угодно в настройках управления в самом низу. Ну а парировать дальним оружием на ваше усмотрение, выстрела нет, просто звук воспроизводится от использования оружия в руках. Наверное всем один надо какой- то поставить, но не знаю, какой выбрать. Лайк поставьте пж если еще не ставили.
S.P.I.R.I.T 12 Sep @ 12:40am 
всё круто но есть пару нюансов во первых

1.magic builder мод теряет отоброжение предпологаемой зоны построики строим теперь на угад :D

2. отзывчивость интерфейса из за лишнего прожатия mouse 2 страдает происходит действие мода игнорируя действия в рюкзаке и тд

3. возможно баг или фича хз но парирование дальним оружием это вроде бы круто а вроде бы кринж из за того что происходит холостой выстрел............

НО в целом очень очень круто 5++++++:steamthumbsup:
onlyEnot  [author] 10 Sep @ 1:18am 
Thank you so much! I'm really glad you're enjoying it.

If you haven't already, a thumbs up on the Workshop page would be a huge help. It makes a big difference for visibility, especially with over 1,600 subscribers and only 23 ratings right now! :steamhappy:
Hex: Offender 9 Sep @ 9:44pm 
Been playing for about 3 hours with this mod on. Great mod, I will 100% keep this on for all my playthroughs. Ive actually wanted a mod like this, but no one has made one thats good. Thank you!:steamthumbsup:
onlyEnot  [author] 9 Sep @ 1:46pm 
Arkaan6876 Hey! The hotfix is live.

You nailed it, that was exactly the problem. So sorry that I missed that, that was a pretty nasty bug to let through. It should be all fixed now.

Thanks again for reporting it so quickly, really appreciate it!
Arkaan6876 9 Sep @ 4:23am 
any enemy that do melee, they didn't drop the loot when parry to death, even boss like destroyer can't drop loot when you parry him to death
onlyEnot  [author] 9 Sep @ 4:13am 
😭😭😭

Will take a look later, thanks for the report. Does it happen with any enemy and any parry, both in SP and MP?
Arkaan6876 9 Sep @ 3:57am 
Umm, when you kill enemy with parry, the enemy will not drop the loot
onlyEnot  [author] 8 Sep @ 11:40pm 
Hey TheBuliderMC,

Thanks again for that detailed report!

I've just pushed a hotfix that should address the issue with bosses falling through the world. It was a critical bug related to how gravity was being handled, so your report was extremely helpful.

Please update the mod and give it another try. Hopefully, everything is working correctly now!

If you encounter any other issues, no matter how small, please don't hesitate to let me know. Your feedback is super valuable for making the mod stable.
onlyEnot  [author] 8 Sep @ 11:10pm 
Hey Manoa,

Thanks for the suggestions! Those are some really cool ideas for parry-specific accessories, and I'll definitely keep them in mind for future updates. That sounds like a fun way to add more depth!

Regarding your other suggestion about binding the parry key:

You absolutely can bind the Parry key to any button you want! It works just like any other keybind in Terraria. Here's how:

Go to Terraria's Settings menu.
Click on Controls.
Scroll all the way down.
You'll see a section for "Parry, Block & Riposte" (my mod).
There, you can rebind the "Parry" action to any key you prefer.

Hope this helps you customize your controls! Thanks again for the feedback.
onlyEnot  [author] 8 Sep @ 11:09pm 
Hey cyclical_thief45,

Thanks for the kind words and the approval!

Yes, absolutely! The mod is fully configurable. Here's how you can disable the guaranteed crit system:

In Terraria, go to Workshop/Mod Browser -> Manage Mods.

Find "Parry, Block & Riposte" in your enabled mods list.

Click the small gear icon next to my mod's name. This opens the Mod Configuration menu.

In the config, navigate to the "Mechanics" section.

Uncheck the box next to "Guaranteed Crit After Parry".

You can also adjust tons of other settings there, including the new impact effects (hitstop, screen flash, camera shake) in the "Juice & Effects" section!

Hope this helps you customize it just the way you like! Let me know if you have any other questions or feedback.
cyclical_thief45 8 Sep @ 8:44pm 
yo is the mod configurable? I wanna disable the crit system of parrying cuz i got a crit mod. ts is cool btw, cyclicalthief45 approves this:steamthumbsup:
onlyEnot  [author] 8 Sep @ 8:42pm 
Thanks for the report. Which bosses did you test? Was it singleplayer? Did you enable hitstop? Maybe they don't fall with hitstop disabled. I will take a look at it later.
TheBuliderMC 8 Sep @ 8:31pm 
Recent update makes bosses fall through the world
Phoenix973 8 Sep @ 5:36pm 
Oh yeah, time to totally swag on Calamitas with this one :)
Manoa 8 Sep @ 1:24pm 
Also maybe make it so that you need to actually bind a key to the parry so that you can use other buttons if you wanted to
Manoa 8 Sep @ 12:53pm 
maybe add accessories that give a certain effect on successfull parry like doom the dark ages? like it could be simple but what about a small explosion of about 50% the dmg of the weapon you are holding, or what about parry triggering health regen for a few seconds or something. maybe a parry regens mana so that mages have a more intresting but risky way of getting mana back instead of potion gulping.
onlyEnot  [author] 8 Sep @ 12:09pm 
The Impact Update is live! For everyone who asked for hitstop, screen flash, and camera shake – I heard you.

All these new features are available in the Mod Configuration menu. They're disabled by default, so go turn them on, test them out, and let me know what you think! Your feedback is always welcome.

P.S. I tried my best to freeze particle effects (Dust) during hitstop but couldn't get it to work reliably. If any experienced modders know a clean way to do this, please share your knowledge in the discussions. I'd love to implement it.
onlyEnot  [author] 8 Sep @ 10:01am 
Got it, thanks for confirming. Parrying with shields is a great idea, and it's definitely on my list for a future update. I need to figure out the right visuals and balance for it.

By the way, the ability to parry with magic weapons is already in the latest version—just enable it in the config!
Saykra_Xv 8 Sep @ 9:57am 
@OnlyEnot - you want shield accessories (like Cobalt Shield) to enable parrying, but with a cool down or durability system to balance it, right?

sry for the late reply but this right here is perfect can even do shields like eye of Cthulhu.
as a mage player this would go crazy
cabyy 8 Sep @ 4:51am 
no, theres this meme about yakuza/ultrakill that shows the main character with the lines "im not gonna sugarcoat it" you can look it up
onlyEnot  [author] 8 Sep @ 4:28am 
Hey cabyy, that sounds like a fun suggestion! I'll be honest though, that reference went completely over my head, haha.

What do you imagine that option would do? Make the hitstop effect extra intense or something?
cabyy 8 Sep @ 4:20am 
if you do end up adding the hitstop effect PLEASE make a "im not going to sugarcoat it" option in the config:os_ram:
onlyEnot  [author] 7 Sep @ 11:53pm 
Hey, thanks for the kind words and the great suggestion!

You're absolutely right, a "parry freeze" or "hitstop" effect would feel incredibly satisfying. It's definitely on my list of features to add in a future update to give successful parries more "oomph".
M.E.R-C 7 Sep @ 1:21pm 
Hi, cool mod, looks fun, have a thing in mind.
Hit freezes. well technically parry freezes, but still.
Probably won't be compatible with multiplayer, but even if only for solo playthrough, it would be very cool.

Best to you!
onlyEnot  [author] 5 Sep @ 10:01pm 
Thanks for the great idea! Just to be sure: you want shield accessories (like Cobalt Shield) to enable parrying, but with a cooldown or durability system to balance it, right?

If you like the mod, leaving a 👍 rating on Steam Workshop would help a lot. The mod's star rating appears after many players vote, so every like counts!
Saykra_Xv 5 Sep @ 8:32pm 
a great way to give the player a chance to use other classes with using your mechanic would be to give shield trinkets the parry and block ability but to balance it lower the defense temporally from that shield trinket or have a system in place to have the shield crack/wear down and put a cool down debuff till its up and running again. good mod tho
onlyEnot  [author] 4 Sep @ 12:02am 
Thanks for the feedback! I totally get why you'd want to parry with any weapon, and I'd love to implement that eventually.

The main technical challenge is that many weapons (like yoyos, flails, spears, etc.) don't have a simple, static sprite when in use. They use complex projectiles and animations, which makes it incredibly difficult to create a reliable and good-looking parry stance for them. Even chainsaws have their own set of issues.

I'll definitely look into what's possible, but expanding it to all weapon types would likely introduce a ton of visual bugs and inconsistencies. For now, I'm focused on making the current system as stable and polished as possible.
backwardswaffle 3 Sep @ 7:35pm 
pretty good mod just would be nice if you could parry with any weapon
Suvi Subi 3 Sep @ 1:56am 
I'll keep adding more and more mods to see how yours holds up. keep up the good work lad
onlyEnot  [author] 3 Sep @ 1:17am 
That's fantastic to hear, thank you for testing it with such a massive modlist! To be honest, I'm a bit surprised myself that it's holding up so well. Multiplayer support is definitely on the roadmap, but it's a tough challenge I haven't figured out yet.
Suvi Subi 3 Sep @ 12:56am 
Works great on SP running around 100+ mods 20+ heavy mods
onlyEnot  [author] 3 Sep @ 12:08am 
Thank you, I really appreciate the support. It's a great motivation to keep working on the mod.
Suvi Subi 2 Sep @ 11:51pm 
Deserved Saucy Award!. keep it up!
rei 2 Sep @ 2:40am 
Since you asked for some ideas, I guess once you get the multiplayer thing sorted out and are back to just polishing stuff:

- Maybe some blood/on-hit effects or even SFX when landing the riposte (something similar to the blood effects from hitting with the MGR Murasama in Calamity would be really cool)

- Maybe having the sword shift angle/rotate/flip a bit but not too much to mess up the hitbox after every successful parry to add more visual feedback as if we truly "deflected" the attack (kinda like the parrying in Sekiro).

- I saw you mention toning down knockback, that kinda gave me a thought that maybe adjustable knockback on the player might be fun, default could be pretty light just so it feels more tangible that you're actually getting pushed back as you deflect an attack (also like Sekiro lmao).
onlyEnot  [author] 2 Sep @ 1:14am 
Thank you so much for taking the time to record that and for the extra details. I was able to reproduce the bug on my end. You're right, it's a multiplayer-specific desync issue.

Honestly, the problem is more complex than I initially thought, and fixing multiplayer synchronization properly is going to require some deeper changes to the mod's code.

I'm definitely going to tackle it, but it will probably be for a future update rather than a quick hotfix.

Thanks again for your amazing bug report, it's a huge help
mort 2 Sep @ 12:15am 
I did not try this mod alongside my friends, I was a single player in a multiplayer world. However, this occurrence does not happen in single player servers. I was hosting the game, if you want I could send you graphic proof regarding that in a drive folder.