Garry's Mod
GShader Library
Se afișează 11-20 din 88 intrări
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Actualizare: 4 oct. @ 11:24

Fixes

Actualizare: 4 oct. @ 10:54

Actualizare: 4 oct. @ 10:38

Fixed fog mask for Proton

Actualizare: 1 oct. @ 13:06

Normal smooth optimisation

Actualizare: 27 sept. @ 10:48

ACRCW base fix

if ArcCW then local function FixACRCWBase(class) class = class or "arccw_base" local ENT = weapons.GetStored(class) old_DrawHolosight = old_DrawHolosight or ENT.DrawHolosight old_FormCheapScope = old_FormCheapScope or ENT.FormCheapScope local function depthBufferCheck() local rt = render.GetRenderTarget() return rt and rt:GetName() == "_rt_resolvedfullframedepth" end function ENT:DrawHolosight(...) if depthBufferCheck() then return end old_DrawHolosight(self, ...) end function ENT:FormCheapScope(...) if depthBufferCheck() then return end old_FormCheapScope(self, ...) end weapons.Register(ENT, class) end for k,v in pairs(weapons.GetList()) do if v.Base == "arccw_base" then print(v.Base) FixACRCWBase(v.ClassName) end end FixACRCWBase() end

Actualizare: 27 sept. @ 8:53

Small update for ARCCW

Actualizare: 27 sept. @ 8:50

Small update for ARC9

Actualizare: 23 sept. @ 6:04

FAS2 adaptation

Actualizare: 23 sept. @ 5:29

Fog optimisation

Actualizare: 21 sept. @ 18:16

- Fog Mask optimisation.
New function:

function shaderlib.GetViewProjZ(viewData) if !ismatrix(viewData) then viewData = shaderlib.GetViewProjMatrix(viewData) end return Vector4( viewData:GetField( 3,1 ), viewData:GetField( 3,2 ), viewData:GetField( 3,3 ), viewData:GetField( 3,4 ) ) end