Garry's Mod

Garry's Mod

GShader Library
Menampilkan11-20 dari 88 kiriman
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Pembaruan: 4 Okt @ 11:24am
berdasarkan Evgeny Akabenko

Fixes

Pembaruan: 4 Okt @ 10:54am
berdasarkan Evgeny Akabenko

Pembaruan: 4 Okt @ 10:38am
berdasarkan Evgeny Akabenko

Fixed fog mask for Proton

Pembaruan: 1 Okt @ 1:06pm
berdasarkan Evgeny Akabenko

Normal smooth optimisation

Pembaruan: 27 Sep @ 10:48am
berdasarkan Evgeny Akabenko

ACRCW base fix

if ArcCW then local function FixACRCWBase(class) class = class or "arccw_base" local ENT = weapons.GetStored(class) old_DrawHolosight = old_DrawHolosight or ENT.DrawHolosight old_FormCheapScope = old_FormCheapScope or ENT.FormCheapScope local function depthBufferCheck() local rt = render.GetRenderTarget() return rt and rt:GetName() == "_rt_resolvedfullframedepth" end function ENT:DrawHolosight(...) if depthBufferCheck() then return end old_DrawHolosight(self, ...) end function ENT:FormCheapScope(...) if depthBufferCheck() then return end old_FormCheapScope(self, ...) end weapons.Register(ENT, class) end for k,v in pairs(weapons.GetList()) do if v.Base == "arccw_base" then print(v.Base) FixACRCWBase(v.ClassName) end end FixACRCWBase() end

Pembaruan: 27 Sep @ 8:53am
berdasarkan Evgeny Akabenko

Small update for ARCCW

Pembaruan: 27 Sep @ 8:50am
berdasarkan Evgeny Akabenko

Small update for ARC9

Pembaruan: 23 Sep @ 6:04am
berdasarkan Evgeny Akabenko

FAS2 adaptation

Pembaruan: 23 Sep @ 5:29am
berdasarkan Evgeny Akabenko

Fog optimisation

Pembaruan: 21 Sep @ 6:16pm
berdasarkan Evgeny Akabenko

- Fog Mask optimisation.
New function:

function shaderlib.GetViewProjZ(viewData) if !ismatrix(viewData) then viewData = shaderlib.GetViewProjMatrix(viewData) end return Vector4( viewData:GetField( 3,1 ), viewData:GetField( 3,2 ), viewData:GetField( 3,3 ), viewData:GetField( 3,4 ) ) end