Dwarf Fortress

Dwarf Fortress

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Update: 31 aug om 15:38

v41 : 8/31/2025

Procedural materials which emit strange temperatures will no longer appear in caravans, or as armor or weapons on guests. This is to prevent them from melting and/or freezing themselves.

Update: 27 aug om 23:30

Update: 27 aug om 22:53

v40 : 8/28/2025

Bug fixes:
--- Caravans will no longer show up with flaming hot crossbow bolts, setting everything on fire (I think?)

Features added:
--- Procedural ores which smelt into a metal which is liquid at room temperature can now be used to make drinks at a still. These metal drinks feature syndromes. (BEWARE: "Think before you drink", or you know, don't - and find out what happens!)

Update: 6 aug om 19:03

v37 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, again. Non-magma safe anvils will no longer appear upon embark, preventing the user from being able to build a forge.

Update: 6 aug om 16:37

v35 : 8/6/2025
Procedural methods for generating compressive impact and fracture values of materials have been improved, resulting in a wider spectrum of material properties. (The majority of prior materials had compressive impact and fracture values which were hilariously low.)

Update: 5 aug om 12:51

Update: 5 aug om 12:41

v34 : 8/5/2025
Prior bug fixing of CTD didn't actually fix the entire issue. This patch fixes things.

Update: 4 aug om 20:12

v32 : 8/4/2025
Reloading saves no longer triggers a crash to desktop in some cases, due to missing matgloss data of inorganic metal alloys.

Update: 4 aug om 15:07

Hotfix:
Procedural metal alloy reactions no longer produce magma, and now produce bars as intended.

Update: 4 aug om 14:45