RimWorld

RimWorld

[HYE] Nanotech Overpower
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Update: 7 Sep @ 10:05am

Minor changes

Update: 7 Sep @ 9:46am

Added the new Nano hybrid-shield (Royalty) that intercepts ground and aerial projectiles. Doesn't need any power and has unlimited shield health with a big radius.

Update: 6 Sep @ 6:33pm

Added Firefoam shell recipe to the nanofabricator
Changed the amount of the Tox shell to 100 instead of 5
Added all vanilla Neurotrainers recipe to the nanofabricator

Update: 22 Aug @ 12:02pm

Minor changes

Update: 20 Aug @ 2:06pm

Added the recipe for Shield Core (Royalty)

Added support to Glittertech Expansion through a dedicated bench + all the main items, resources and implants available

Fixed (again) the bug that prevented using the Dead Man's Switch bench

Update: 20 Aug @ 12:03pm

Corrected a critical bug that prevented the Dead Man's Switch dedicated Nano Man's Bench from being used.

Update: 20 Aug @ 11:39am

Added the new Mech Overlord implant (Biotech) that boosts bandwidth, max control groups, mech repair/gestation/workspeed and boost subcore encondig speed.

Update: 19 Aug @ 7:34am

Also made the NanoSword way less common and way more valuable to prevent enemies from using it.

Update: 19 Aug @ 7:29am

Reinforced the Nanoblaster, NanoMinigun and the NanoStunner commonality to 0 and also massively increased their market values to prevent enemies from spawning with them.

Update: 17 Aug @ 3:12pm

Fixed a problem with the new NanoWastepackAtomizer (Biotech) that crashed the textures and everything around it in the room.