RimWorld

RimWorld

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[HYE] Nanotech Overpower
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Mod, 1.6
File Size
Posted
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71.356 MB
24 Jul @ 8:31am
26 Oct @ 12:39pm
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[HYE] Nanotech Overpower

Description
Nanotech Overpower – Adds a ton of overpowered content

Materials & Resources
  • Nanobots, a ridiculously strong building material. Can be used to craft anything — from walls and clothing to axes.
  • Nanoberries, delicious food made from nanobots. Safe to eat raw!
  • New NanoMeal to eat without a table.

    Weapons and Security
  • The Nanoblaster, a devastating ranged weapon that can solo a mechanoid army.
  • The NanoStunner, a ranged weapon that unleashes a blunt-damage bullet hell onto enemies to down them instead of insta-killing. (They might die nonetheless)
  • NanoSword for cutting people in half like butter like a badass samurai
  • NanoMinigun for the average DOOM experience
  • A NanoTurret a day keeps the VOID away...
  • Added NanoWarhead a new shell for your genocidal purposes
  • Added NanoMortar to shower the enemy with bombs before they even see you
  • The almighty NanoStick to insta-down any enemy or pesky prisoner

    Armor & Apparel
  • Nanoarmor and Nanohelmet, making your pawns nearly immortal in combat. They are also wearable by children (Biotech) and paintable!
  • Nanoaura, an invisible clothe that grants lots of boosts for the pawn (if the NanoSerum wasn't enough)
  • NanoShieldBelt that has huge health, very fast regeneration, you can still use ranged weapons and has its own slot, so you can use any other utility belt, like the orbital strike beacon for example.

    Medicine, Drugs & Implants
  • The NanoMedicine that makes even the most advanced Glitterworld surgeons jealous.
  • Four new implants:
    - NanoSerum (turn any pawn into a god)
    - Restless Implant because sleep is overrated
    - Super Fertility Implant (self explanatory)
    - NullBite Implant because eating is unproductive
    - Stoic Implant because Comfort is for the weak
  • (And they are self-injectable!)
  • New NanoBoost drug with lots of boosts (duh) to stats, no side-effects and no addictiveness.
  • New Nanotech Omnitrainer so your pawns aren't just dumb anymore (it trains every skill to maximum).

    Buildings & Utilities
  • A Nanofabricator that can produce nearly all vanilla resources — from wood and luciferium to resurrector mech serum.
  • A Nanogenerator and Nanobattery for your infinite energy needs.
  • Nanochest, for near-unlimited storage.
  • New NanoStove for your unlimited food supplies.
  • A Nano Heater that heats your base or spaceship in seconds with minimal power.
  • Also the Nano Cooler for an instant frostbite.
  • A new NanoLamp, stupidly bright and costs nothing.
  • And of course the NanoSunlamp, huge radius so you can have your massive yayo farm like a cartel boss
  • The new Nanotech Obelisk. incredible piece of engineering that repairs buildings, items, cures diseases, heals and regenerates damage to the body and lost organs and limbs, cleans the floor and also puts out fire. Praise the Obelisk.
  • A NanoSmelter to get rid of the garbage you keep stored inside your corpse fridge

    Terrains and Tiles
  • Nanotile, an extremely beautiful, easy-to-clean and sterile floor for all purposes - also paintable!
  • Nanosoil that grows plants almost instantly.
  • Nanofluid impassable water-like fluid (literally, it breaks the pathing of every pawn) - don't worry it's removable.

    FAQ

    Q: Should I use it with Lyn's version?
    A: No. This mod is NOT a patch/addition, it's a whole new nanotech mod.

    Q: What about the Patches mod from Coldzero?
    A: My mod doesn't require any patches but if you want his final touches there shouldn't be any problems.

    Q: Where do I craft Nanobots? I can't find them!
    A: You find the recipes in the Nanofabricator using Steel.

    Q: Where are the Nanoberries?
    A: In the Nanostove bench.

    Q: Does this mod affects performance?
    A: It uses only vanilla coding with vanilla-like custom C# to some buildings and no Harmony patches so it should run as smoothly as the game itself.

    Q: Load order?
    A: You can just use auto-sort and you're good to go.

    Q: Require any other mods or DLCs?
    A: Nope. But there's additional content for DLCs and some Mods as listed here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574447932

    Q: CE compatible?
    A: Only for the ranged weapons for now. Thanks to PapaPayana for the help.

    Translations
  • Chinese by Maiya0126 https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563715757

    Info and credits
    Some settings are configurable via Mod Settings!

    Originally created by Lyn the Cookie.
    This mod is a fork based on their work and permission to modify it.
    I don’t claim credit for the original creation — just sharing my version and additions.

    Thanks to Explodoboy - the creator of Ambition of the Cosmic - for their Armor and Helmet textures that I used in this mod because I'm an inept mf with no artistic skills.

    And special thanks to Narcessa and brandon_hack for some new textures!

    Feedback and suggestions are welcome! I’m not a professional modder, but I’ll do my best to fix any issues.
Popular Discussions View All (3)
16
16 Oct @ 2:02pm
Broken GUI
Lucius
8
17 Oct @ 6:06am
NanoForge issue
PapaPayana
8
7 Oct @ 12:42pm
Errors
xsebikx2208
393 Comments
Hyelix  [author] 7 hours ago 
@bryanfran42 no problem.
yeah I can do something about it later
bryanfran42 10 hours ago 
Thanks for the answer @Hyelix. Since I see that you've done VOID after Dead Man's Switch, is there any chance that you'd also do the same for Eccentric Tech and A Rim Reborn by Aleanna?
Hyelix  [author] 23 hours ago 
你好!
非常感谢你指出这个问题。因为你的反馈,我发现了这个 Bug,并已经进行了修复
我会在不久后发布更新。
逆流风云 26 Oct @ 1:39am 
你好,作者大大,我在设置完纳米炮台的攻击距离后,每次重启都会失效,在mod设置里还是设置好的数值,但是在实际存档里炮台的攻击距离还是初始状态,只有重新输入数值后重新载入存档才会有用,请问您有碰见过这样的问题吗?
Hello, esteemed author. After setting the attack range of the nanite turrets, it resets every time I restart the game. The value is still set correctly in the mod settings, but the turrets' attack range reverts to its initial state in the actual save file. Only by re-entering the value and reloading the save file does it take effect. Have you encountered such an issue?
Hyelix  [author] 26 Oct @ 1:39am 
hey guys!

@Lucius glad it solved, steam usually takes some time to update workshop mods

@Corrin von Drachenor thanks for the compliment. I have an idea to do a balanced version of Nanotech in the future, so this one will remain OP focused as it currently is

@bryanfran42 NanoSerum is an implant focused on giving global boosts like workspeed and move speed while NanoAura is a piece of clothe (with its own separate slot so it doesnt take away other apparel's places) with boosts focused on specific work like butchering, tailoring, cooking, medical quality etc
bryanfran42 25 Oct @ 9:12pm 
What's the difference between NanoSerum and NanoAura?
Lucius 23 Oct @ 8:00am 
nevermind! I just had to update rimworld for it
Corrin von Drachenor 23 Oct @ 7:14am 
Okay so, got to starting a new colony with this one an already I do love what I see here.

Turrets aren't map wide so I don't need to worry about my colonists getting wiped, lots of ways to tailor things to my liking, plenty of tools to make my desired run better.

Only thing I could really ask for seeing it all in game is just a mod option to disable nanobots as a crafting resource (as in, not for tools).

Beyond that, this is great.
Lucius 23 Oct @ 3:49am 
i have the void mods installed but there are no crafts
Lucius 23 Oct @ 3:45am 
can't find any of the new crafts