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They shouldn't even spawn, I made the randomness of them appearing forced to 0
I think the only way they might appear is through trading caravans
In all my colonies I never got an enemy spawning with those weapons so far so I'd say it's safe
Once I get back home I’ll alter it.
Thanks for the reminder
@yanslana You're supposed to only use this one instead.
About the Nanoberries you'll find them inside the new NanoStove, a dedicated bench I created for all the foods and raw resources from vanilla, DLCs and some Mods in the Mod compatibility list.
I did that for 2 reasons:
1 To not pollute the screen with 999 recipes of edibles
2 To solve for a categorization problem of the Nanofabricator that was breaking the room and other bench's UI because the game recognized the Nanofabricator as food provider and labeled the entire room as a kitchen.
About the Skill Trainers Imma be honest I didn't even know Lyn found a recipe for them because they are quiet hardcoded for some whatever reason, but I can add them to the list and see a way of adding them back for sure.
Thanks for the feedback!