RimWorld

RimWorld

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[HYE] Nanotech Overpower
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Mod, 1.6
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30.707 MB
24 Jul @ 8:31am
22 Aug @ 12:02pm
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[HYE] Nanotech Overpower

Description
Nanotech Overpower – Adds a ton of overpowered content

Materials & Resources
  • Nanobots, a ridiculously strong building material. Can be used to craft anything — from walls and clothing to axes.

  • Nanoberries, delicious food made from nanobots. Safe to eat raw!

  • New NanoMeal to eat without a table.

    Weapons and Security
  • The Nanoblaster, a devastating ranged weapon that can solo a mechanoid army.

  • The NanoStunner, a ranged weapon that unleashes a blunt-damage bullet hell onto enemies to down them instead of insta-killing. (They might die nonetheless)

  • NanoSword for cutting people in half like butter like a badass samurai

  • NanoMinigun for the average DOOM experience

  • A NanoTurret a day keeps the VOID away...

  • Added NanoWarhead a new shell for your genocidal purposes

  • Added NanoMortar to shower the enemy with bombs before they even see you

    Armor & Apparel
  • Nanoarmor and Nanohelmet, making your pawns nearly immortal in combat. They are also wearable by children (Biotech) and paintable!

  • Nanoaura, an invisible clothe that grants lots of boosts for the pawn (if the NanoSerum wasn't enough)

  • NanoShieldBelt that has huge health, very fast regeneration, you can still use ranged weapons and has its own slot, so you can use any other utility belt, like the orbital strike beacon for example.

    Medicine, Drugs & Implants
  • The NanoMedicine that makes even the most advanced Glitterworld surgeons jealous.

  • Four new implants:
    - NanoSerum (turn any pawn into a god)
    - Restless Implant because sleep is overrated
    - Super Fertility Implant (self explanatory)
    - NullBite Implant because eating is unproductive
    - Stoic Implant because Comfort is for the weak

  • New NanoBoost drug with lots of boosts (duh) to stats, no side-effects and no addictiveness.

    Buildings & Utilities

  • A Nanofabricator that can produce nearly all vanilla resources — from wood and luciferium to resurrector mech serum.

  • A Nanogenerator and Nanobattery for your infinite energy needs.

  • Nanochest, for near-unlimited storage.

  • New NanoStove for your unlimited food supplies.

  • A Nano Heater that heats your base or spaceship in seconds with minimal power.

  • Also the Nano Cooler for an instant frostbite.

  • A new NanoLamp, stupidly bright and costs nothing.

    DLC Support
  • Includes items from all DLCs, including Odyssey.

  • Added a new Nano Mech Booster (Biotech) so your mechs can walk and work at really high speeds.

  • Added a new Nano Wastepack Atomizer (Biotech) that can vaporize waste in seconds, it's lightweight, uses little power and can be minified and moved around.

  • Added the new Mech Overlord Implant (Biotech) for the Terminator wannabes

  • New NanoFieldExtender (Odyssey) to build your map-sized mega ship.

  • The new NanoShuttle for your Odyssey traveling purposes – capable of traveling the whole world for the cost of only 1 nanobot. Also has huge cargo capacity!

    Terrains and Tiles

  • Nanotile, an extremely beautiful, easy-to-clean and sterile floor for all purposes - also paintable!

  • Nanosoil that grows plants almost instantly.

  • Nanofluid impassable water-like fluid (literally, it breaks the pathing of every pawn) - don't worry it's removable.

    Mod Compatibility
    MODS CURRENTLY SUPPORTED:

  • VV New Harvest – basically all main grains, fruits and berries

  • Archotech Expanded – all the 3 main machineries

  • Sometimes Raids Go Wrong – only the Youth Serum for now

  • Alpha Animals - you can create Blue Gel, Hexagel, Sky Steel, Night Milk and the Black Truffles

  • Dead Man's Switch - an entire workbench separated for all the main resources of the mod.

  • Vanilla Cooking Expanded + Stews + Sushi - most foods, resources and meals

  • Vanilla Fishing Expanded - most fishes of the mod

  • MedPod - you can craft the Isolinear Processor to build the MedPod.

  • Replimat - you can craft the Isolinear Computing Module and the Synthmeat.

  • Glittertech Expansion - a dedicated workbench to craft all the main items, resources and implants the mod has to offer.

  • Biological Warfare - dedicated workbench for the main items, iron lung implant and respirator mask. Also has the main diseases samples, vaccines, shells... you name it.

    Known Issues

  • DubsBadHygiene – deprecated integration due to conditionals of the Thirst Need

  • Using both Glittertech Expansion and Dead Man's Switch for some whatever reason renders the DMS bench useless (don't know why) it won't crash your game or anything but it's annoying

    Credits and info
    Originally created by Lyn the Cookie.
    This mod is a fork based on their work and permission to modify it.
    I don’t claim credit for the original creation — just sharing my version and additions.

    Also thanks to Explodoboy - the creator of Ambition of the Cosmic - for their Armor and Helmet textures that I used in this mod because I'm an inept mf with no artistic skills.

    Feedback and suggestions are welcome! I’m not a professional modder, but I’ll do my best to fix any issues.
173 Comments
Ridigan 2 hours ago 
is there a notable difference between the NanoBlaster and the NanoMinigun, or is it just so you can wield either an assault rifle or a minigun (whichever you find cooler)?
Maiya0126 4 hours ago 
I subscribed to the mod of patches, and as a result, your nanobots have texture errors. Do you need to modify the patchse author or feedback from you?
UFOdestiny 1 Sep @ 5:47pm 
Thank you very much!
Citizen706  [author] 1 Sep @ 2:22pm 
Hey there!
They shouldn't even spawn, I made the randomness of them appearing forced to 0
I think the only way they might appear is through trading caravans
In all my colonies I never got an enemy spawning with those weapons so far so I'd say it's safe
UFOdestiny 1 Sep @ 10:50am 
Thank you! I'm wondering if AI could randomly get the op weapons.
Citizen706  [author] 1 Sep @ 8:43am 
Sorry about that, the screenshots are outdated, I’ll change them later
yanslana 1 Sep @ 4:16am 
Thanks, I'll look for the berries in the stove. The 2nd screenshot showed the nanoberries between the psylinks and the nanobots, so I was looking for them in the fabricator.
Citizen706  [author] 1 Sep @ 4:00am 
@Ridigan I probably just forgot lol
Once I get back home I’ll alter it.
Thanks for the reminder
Ridigan 31 Aug @ 10:44pm 
is there a reason why the tox shells are crafted in batches of 5 instead of 100 like most of the other mortar shells? also did you forget about adding firefoam shell or did you not include them on purpose?
Citizen706  [author] 31 Aug @ 5:42pm 
@republic_cat Thanks for understanding, I appreciate it

@yanslana You're supposed to only use this one instead.

About the Nanoberries you'll find them inside the new NanoStove, a dedicated bench I created for all the foods and raw resources from vanilla, DLCs and some Mods in the Mod compatibility list.
I did that for 2 reasons:
1 To not pollute the screen with 999 recipes of edibles
2 To solve for a categorization problem of the Nanofabricator that was breaking the room and other bench's UI because the game recognized the Nanofabricator as food provider and labeled the entire room as a kitchen.

About the Skill Trainers Imma be honest I didn't even know Lyn found a recipe for them because they are quiet hardcoded for some whatever reason, but I can add them to the list and see a way of adding them back for sure.

Thanks for the feedback!