RimWorld

RimWorld

[HYE] Nanotech Overpower
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Update: 17 Aug @ 9:42am

Dropped support to DBH

Added new Nano Mech Booster (Biotech) with map-wide range and gives massive boost to speed and workspeed to mechanoids

Added new Nano Wastepack Atomizer (Biotech) that vaporizes waste in few seconds, costs cheap and can be moved around (The normal one can't)

Minor fixes as always

Update: 16 Aug @ 10:05am

Fixed a problem with enemies using the NanoMortar during raids.

Increased the power of the NanoBattery and the input of the NanoGenerator.

Added support to the Replimat mod by creating recipes for the Isolinear Computing Module through the Nanofabricator and the Synthmeat through the NanoStove.

Other minor fixes and changes.

Update: 15 Aug @ 1:05pm

Now the NanoShieldBelt can be used by children (biotech) because I forgor

Corrected a small visual bug with the NanoHelmet appearing too small on the UI

Update: 15 Aug @ 8:36am

Added the new NanoShieldBelt, a VERY OP shield belt that doesn't stop you from using ranged weapons and also doesn't take any other utility slot, so you can use the shield belt with orbital strike beacon for example.

Added new textures for the Nano Armor and Helmet

Added the new NanoBoost drug, a combat, recreational and social drug with no addictiveness or side effects that boost lots of stats.

Also corrected some minor bugs.

Update: 14 Aug @ 2:46pm

Added recipes for Vanilla Cooking Expanded and Vanilla Fishing Expanded + Stews submod + Sushi submod through the NanoStove

Minor changes and fixes on some minor stuff

Update: 14 Aug @ 5:27am

Added the Stoic Implant that disables the need for Comfort

Added support to Dead Man's Switch through a separated workbench to access all main resources of the mod easily.

Fixed some minor bugs, improved some textures and simplified some codes.

Update: 8 Aug @ 9:43am

Corrected a bug with the NullBite disabling other need instead of eating.

Update: 8 Aug @ 9:33am

Added the NullBite Implant that disables eating need

Improved the NanoMortar rate of fire and burst count, now shooting ~10x faster

Update: 7 Aug @ 4:57am

Improved the NanoTurret construction Icon to look more proportional

Update: 6 Aug @ 6:45pm

Fixed a critical problem where the pawns wanted to wear neither the NanoArmor nor the NanoHelmet.