Garry's Mod
Sound Muffling Effect
Mostrando 21-26 de 26 aportaciones
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Actualización: 21 JUL a las 8:47 a. m.
por sora1d

- CSoundPatch:ChangePitch() is now networked.
- CSoundPatch:ChangeVolume() is now networked. This fixes infinite thruster noises and maybe other sound loop bugs.

Actualización: 20 JUL a las 1:16 a. m.
por sora1d

- Fixed pure clientside sounds with no parent and position data causing errors (this fixes the radiation sound bug).
- No longer delay sound networking by a tick.

Actualización: 19 JUL a las 9:48 p. m.
por sora1d

Another sanity check when first starting a map, where local player can be nil.

Actualización: 19 JUL a las 9:43 p. m.
por sora1d

Minor sanity check.

Actualización: 19 JUL a las 9:40 p. m.
por sora1d

- Fixed looping sound not stopping in various cases. Please report if more occurrences pop up.
- CSoundPatch networking.
- Fixed NPC dialogue not playing.
- Fixed duplicated footstep sounds.

Actualización: 19 JUL a las 4:47 a. m.
por sora1d

Initial upload.