Garry's Mod
Map Sweepers | EXTRACTION SHOOTER
Visualizzazione di 1-10 elementi su 68
< 1  2  3  4  5  6  7 >
Aggiornamento: 24 ago, 13:01

Small integration.

Aggiornamento: 24 ago, 12:12

Scaling required sweepers for nukes, prewarbridge in validmaps, better mainframe softlock prevention, APC passengers, new scoreboard, fixed mainframe generation unreliability

Aggiornamento: 19 ago, 7:50

Lua error fixes

Aggiornamento: 17 ago, 18:46

Sentinel changes, APC, optimisation, fixes, balance adjustments, lobby text for VIPs.

Aggiornamento: 15 ago, 12:22

Misc Fixes, minor balance adjustments, fixed vorts using their shield charge ability when no valid targets are nearby, gave vorts an effect when their shield-charge ability is ready to use.

Aggiornamento: 12 ago, 8:03

Fixes, low-res support, respawns shown when dead

Aggiornamento: 11 ago, 7:39

Sudden death & difficulty settings. Different objective progress indicators. Z offset in locator. Ammo crate prefabs. 64-bit / mcore pop-up. Print time taken for map data algorithms (bspreader, pathfinder, analyse).

Aggiornamento: 9 ago, 10:27

Fix fog FarZ being stuck low if a mission ended during a storm on infestation. Fixed mainframe/flashpoints being impossible to complete if any of their mission entities were removed. Repairable vehicles. Fix missile platform navigation. Brighter flashlight. Detection for player clips / excluding areas that are blocked by them from generation.

Aggiornamento: 7 ago, 6:52

Allow console commands to be called by dedicated server consoles.

Aggiornamento: 7 ago, 5:50

Fixed evac trampoline glitch.