Stellaris
ACOT ZONES submod for acot
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 19 มิ.ย. @ 8: 16am

Refined localisations ->
Now Rural zones have better fitting names.
Improved descriptions for all zones added in the mod.

อัปเดต: 19 มิ.ย. @ 5: 07am

Tweaked description loc for districts. They should now feel less generic, and a bit more in line with what the districts actually do.
Still consider them as placeholders.

*****

Moved some modifiers to be added only once, when the zone is built. Feels more appropriate this way, reflecting improvements on machinery and tools. Stacking bonuses didn't really fit.
Same thing is probably going to happen to rural districts.
To compensate, these bonuses have been greatly improved.

*****

Compatibility with "BPV - More building Slots" added.

อัปเดต: 19 มิ.ย. @ 3: 47am

Modified thumbnail.png to better reflect the vision of the mod.

อัปเดต: 18 มิ.ย. @ 9: 17am

อัปเดต: 18 มิ.ย. @ 8: 50am

อัปเดต: 18 มิ.ย. @ 6: 42am

Modifiers for industry zones tweaked.

อัปเดต: 17 มิ.ย. @ 1: 46pm

Added job upkeep(DM/DE) for miners, farmers and technicians job when the specialisations are built.

This reflects the use of improved machinery for traditional workers.

อัปเดต: 16 มิ.ย. @ 4: 14pm

Initial release.


Working specialisations are:

Mining, Farming and Generators for rural worlds.
Industry and Research for urban districts.


Working with any type of empire (normal and gestalts).