Stellaris

Stellaris

ACOT ZONES submod for acot
1-8 van 8 items weergegeven
Update: 19 jun om 8:16

Refined localisations ->
Now Rural zones have better fitting names.
Improved descriptions for all zones added in the mod.

Update: 19 jun om 5:07

Tweaked description loc for districts. They should now feel less generic, and a bit more in line with what the districts actually do.
Still consider them as placeholders.

*****

Moved some modifiers to be added only once, when the zone is built. Feels more appropriate this way, reflecting improvements on machinery and tools. Stacking bonuses didn't really fit.
Same thing is probably going to happen to rural districts.
To compensate, these bonuses have been greatly improved.

*****

Compatibility with "BPV - More building Slots" added.

Update: 19 jun om 3:47

Modified thumbnail.png to better reflect the vision of the mod.

Update: 18 jun om 9:17

Update: 18 jun om 8:50

Update: 18 jun om 6:42

Modifiers for industry zones tweaked.

Update: 17 jun om 13:46

Added job upkeep(DM/DE) for miners, farmers and technicians job when the specialisations are built.

This reflects the use of improved machinery for traditional workers.

Update: 16 jun om 16:14

Initial release.


Working specialisations are:

Mining, Farming and Generators for rural worlds.
Industry and Research for urban districts.


Working with any type of empire (normal and gestalts).