Stellaris

Stellaris

ACOT ZONES submod for acot
Viser 1-8 af 8 forekomster
Opdatering: 19. juni kl. 8:16

Refined localisations ->
Now Rural zones have better fitting names.
Improved descriptions for all zones added in the mod.

Opdatering: 19. juni kl. 5:07

Tweaked description loc for districts. They should now feel less generic, and a bit more in line with what the districts actually do.
Still consider them as placeholders.

*****

Moved some modifiers to be added only once, when the zone is built. Feels more appropriate this way, reflecting improvements on machinery and tools. Stacking bonuses didn't really fit.
Same thing is probably going to happen to rural districts.
To compensate, these bonuses have been greatly improved.

*****

Compatibility with "BPV - More building Slots" added.

Opdatering: 19. juni kl. 3:47

Modified thumbnail.png to better reflect the vision of the mod.

Opdatering: 18. juni kl. 9:17

Opdatering: 18. juni kl. 8:50

Opdatering: 18. juni kl. 6:42

Modifiers for industry zones tweaked.

Opdatering: 17. juni kl. 13:46

Added job upkeep(DM/DE) for miners, farmers and technicians job when the specialisations are built.

This reflects the use of improved machinery for traditional workers.

Opdatering: 16. juni kl. 16:14

Initial release.


Working specialisations are:

Mining, Farming and Generators for rural worlds.
Industry and Research for urban districts.


Working with any type of empire (normal and gestalts).