Left 4 Dead 2
Third Person Aim Fix [Type B]
Mostrando 1-5 de 5 aportaciones
Actualización: 14 JUL a las 11:24
por PLUIE

When c_thirdpersonshoulderoffset is 0, the script uses c_thirdpersonshoulderaimdist(not cam_idealyaw) like Type A.This ensures accurate and instant correction when the player is centered(=c_thirdpersonshoulderoffset 0), regardless of the 'c_thirdpersonshoulderhight'

If you want to center one of your custom autoexec.cfg view settings (⬆️⬅️⬇️➡️), the newly updated feature can help. It provides a fairly decent third-person experience—even if you're not the local host

Actualización: 17 MAY a las 3:58
por PLUIE

-Added adjustment speed change. When holding the walk button (included in the aim shooting function script), the adjustment speed increases by 30%.

-Modified script for Type B

Actualización: 15 MAY a las 15:58
por PLUIE

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Actualización: 11 MAY a las 9:11
por PLUIE

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Actualización: 11 MAY a las 6:32
por PLUIE