Left 4 Dead 2

Left 4 Dead 2

Thirdperson Aim Fix [Type B]
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更新于:7 月 14 日 上午 11:24
作者:PLUIE

When c_thirdpersonshoulderoffset is 0, the script uses c_thirdpersonshoulderaimdist(not cam_idealyaw) like Type A.This ensures accurate and instant correction when the player is centered(=c_thirdpersonshoulderoffset 0), regardless of the 'c_thirdpersonshoulderhight'

If you want to center one of your custom autoexec.cfg view settings (⬆️⬅️⬇️➡️), the newly updated feature can help. It provides a fairly decent third-person experience—even if you're not the local host

更新于:5 月 17 日 上午 3:58
作者:PLUIE

-Added adjustment speed change. When holding the walk button (included in the aim shooting function script), the adjustment speed increases by 30%.

-Modified script for Type B

更新于:5 月 15 日 下午 3:58
作者:PLUIE

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更新于:5 月 11 日 上午 9:11
作者:PLUIE

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更新于:5 月 11 日 上午 6:32
作者:PLUIE